So I tried both ailmanki’s and Mateos’ suggestion.
Copying the texture to make it longer didn’t work, this had the same effect as before.
Using q3map_lightSubdivide didn’t work either, or maybe I am using it wrong I tried the values: 240, 120, 30, 16, 60, 90, 96. Most of them resulted in only 1 light appearing and the rest made no lights at all (although they did light up textures in front of it - just not around it). I found this topic on a similar subject:
http://forums.warchestgames.com/showthread.php/8094-Best-quality-surface-lights
so I tried adjusting q3map_backSplash too, but this didn’t help at all. So I went with ailmanki’s other advice (also mentioned by ydnar) and used light entities and q3map_backSplash 0 0.
EDIT: Forgot to mention that I also tried different light compiles since I read somewhere that light -fast doesn’t always take subdivide into account? But it made no difference.
I attached the result.