Is there a way to prevent this overburns to happen? I’d swear I read something about it time ago, but I wasn’t trying doing bumpmaps on lightmaps by then, and can’t find anything now. Maybe I dreamt it.
In the case I’m not using the right name for the effect and you’re experimenting that nice “wtf” feeling; I’m refering to the bump maps (the lightmaps of course) being all white when being to close to the light source.
