light intensity


(dime1622) #1

ok i freakin forgot how to adjust light intensity.

light->xxx where xxx is a number only changes the radius, not the intensity. how do i fix this?


(Ifurita) #2

Ok what else can be done well lets look at what the entity menu (N key) has to say:

Non-displayed light entity.
-------- KEYS --------
light : value of light intensity (default 300).
_color : weighted RGB value of light color (default white - 1 1 1).
target : point this to an target_position, info_null or info_notnull to create a spotlight effect.
radius : sets radius of light cone for spotlights (default 64). Light must target a pointing entity.
-------- SPAWNFLAGS --------
LINEAR : light falloff will be linear instead of inverse square of distance from source.

from http://planetquake.com/qworkshop3/tutorials/light-help/index.html


(EB) #3

I would guess that a way is to make several small lights together -then create a shader that emits light from a texture nearby - then spotlight the area with small radius lights and then corona the hell out of the very inner part of the ‘intense’ area. This should create a false sense of “intensity”.