It seems like every day I come here with one problem or another 
This time, it’s light. I have a script_mover:
{
"targetname" "light_norm"
"scriptname" "light_norm"
"classname" "script_mover"
My script:
light_norm
(
spawn
{
wait 200
setstate light_norm default
}
}
The shader that the script mover is textured by:
textures/train/light_norm
{
surfaceparm glass
implicitMap -
q3map_lightrgb 226 230 171
q3map_surfacelight 50
}
I do a -meta compile, then a -light -fast compile, and when I devmap the map, I get pitch black (Not the map Pitch Black, which is awesome, yet confusing. Love that train.), but complete and utter darkness. Makes me so sad. When I put a normal light entity in the map it works however. Any clues?