LIGHT EVERYWHERE!!!???


(Ba$tard) #1

Hello,

I needed to make a destructible wall in a map for someone and that goes well, but now if I compile and play the map there is light everywhere… How can I fix that??

Greatz,
Ba$tard


(kamikazee) #2

Simple: compiling consists of 3 stages:

  • the BSP stage (where brushwork in a .map file is turned into a .bsp file next to other things being done)
  • the VIS stage (where the compiler calculates what parts of the map can be seen from a certain point of view)
  • the LIGHT stage (where all shadows are calculated, otherwise the map looks bright)

Doing the first stage will throw away all data from the other stages, so run the last two stages again to get the VIS and LIGHT data back.


(Ba$tard) #3

It’s working :banana: :banana:
Thanks m8 :notworthy: :notworthy: