I’m using the following shader code of mine for an ET map:
// Modified window to give out light
textures/mml_church/mml_church_window1_lit
{
qer_editorimage textures/mml_church/mml_church_window1.tga
q3map_surfaceLight 10000
implicitmap textures/mml_church/mml_church_window1.tga
}
They give out light, but don’t receive it themselves. I seem to recall a ‘backsplash’ q3map command or something, but it wasn’t included in the shader help that comes with the ET radiant build. I can’t seem to find the latest version of the shader help online anywhere so am a bit stuck?
Having looked through the various other light emitting shaders though included in ET they don’t appear to need anything other than the surfacelight parameter - does this not work with implicitmaps then or something? All help welcome 