hi again,
I got another problem I can not find a solution for at the moment. In my current mapping project I made the whole terrain by hand and used fueldumps terrain blendings with some alpha brushes. All the terrain parts into a func_group and made them detail.
With my skybox I get some nice shadows and lightning in the whole map, though if I add some light entities of lamps and similar they do not effect my terrain. Means the lights only show up on any other brushes which are not part of the terrain & func group.
Does anyone have an idea why this is the case? The fueldumpshaders are as follows:
textures/fueldump/terrain1_1to2
{
qer_editorimage textures/snow_sd/mxrock4b_snow.tga
q3map_baseshader textures/fueldump/terrain_base
{
map textures/snow_sd/mxrock4b_snow.tga
rgbgen identity
}
{
map textures/stone/mxsnow3.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbgen identity
alphaGen vertex
}
{
lightmap $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbgen identity
}
{
map textures/detail_sd/snowdetail.tga
blendFunc GL_DST_COLOR GL_SRC_COLOR
rgbgen identity
tcMod scale 5 5
detail
}
}
(for example)
So is anything in there which blocks the lights manually added by me? I have no idea what I need to change to make it work x)
Best regards,
eiM

should there be the same as in worldspawn such as ambient _color etc? Never used that before in my terrain’s func_group and it always worked :<
Here is the same part screenshot’ed with r_lightmap 1