I’m having some strange shadows in my map around curves and such.
At this moment I’m using these compile options for the light-stage:
q3map2.exe -light -patchshadows -filter -super 2 moses_dm9a02.bsp
I’m not using the bounce option because it will make the map a bit too bright.
Some peeps advised me to try out other settings but didn’t tell me which one to use instead 
Since Q3Map2 came out with support for these settings I have used it, but I’m not that sure anymore if these settings are sufficient enough…
Any suggestions?
