HEy guys I am compiling a very large (in overall size) map, that is about half built (has buildings made) and during a -light -faster compile it takes about 2 and a half hours. Ive noticed that it spends the most time on the section called TraceGrid. It spends almost 10 - 30 minutes counting each number, and that adds up.
So in order to possibly reduce compile time as to not have to do it at night, i need to know what TraceGrid is, and what Radiant is actually compiling or doing when its at the TraceGrid stage. Then figure out a way to lower it if possible, to cut down compile time.
Thanks,
Matt


