ok its hard to explain so i have pictures.
front side (you can see its solidly joined)

back side (lightmap passed through the join!)

you can see through other solid joins as if there was a crack.

any way to fix the errors?
also my shader/texture lights are omnidirectional, is there a way to make them directional instead? it would be a big timesaver instead of creating and targetting many pointlights.

thank you

i think setting that offset distance in the compiler would make a good feature, 1u is a bit much – thanks for helping me troubleshoot :drink: