light bounces in separate compile


(fraco) #1

Is it possible to do the light bounces separately on an already lit bsp?

fraco


(ydnar) #2

No, afraid not.

The radiosity code uses the full floating point light data for bouncing, which is discarded once a BSP is written out and the light process ends.

y


(fraco) #3

oh well, i guess it’s not a real problem, the initial light takes much less time than the actual bounces anyway…

fraco