Deadpool
(Stopwatch Variant) 8v8
Rules:
Defending Team* starts with a pool of lives that they share in order to respawn, say 24 lives. 6 lives for each class.*** So 6 Engineer, 6 Medics, and so on to use. (*Only the Defending Team has the Dead Pool feature, just to clarify. So Obj can still be completed!)[ul]
[li]Each time you die, you must use a life from the pool and choose a class to respawn as (you can choose any class): ***Class is locked once you’ve selected your class before the spawn timer counts down to respawn (if you do not choose, you respawn as your default class) until you die.(***Alternative rules: No class limits, just a set number of lives in the pool. )[/li][/ul]
[ul]
[li]No switching Class at command post. (You can switch guns and upgrade command posts etc).[/li][/ul][ul]
[li]Once the (Class Life Pool) respawn hits 0 for a class you can not respawn as that class. You can choose another class as long as it is not 0. Once the respawn meter goes to 0 for all classes, then the defensive team can not respawn until the next objective.[/li][/ul][ul]
[li]Each time the defending team survives an objective without depleting all of their lives, they get a bonus of 1 life added to the pool(Survival Bonus).[/li][/ul][ul]
[li]The Defense Life Pool is reset after each completed obj by the Attacking Team but reduced by 2.[/li][/ul] Example for Defense Life Pool: Container City. HE Charge Obj (24) Escort (22) Crane Repair (20) Escort (18) Delivery (16)
[ul]
[li]Defense has a Death Tracker in their Hud for each class. With a number at the center of the class icon.[/li][/ul]
[ul]
[li]Defensive Team must remain vigilant over their lives and each team member must plan their classes wisely. [/li][/ul]
Attacking Team spawns indefinitely (without any limitations) but must complete objectives within 10 minute intervals. (Exp: you must blow the gate on CC within 10 minutes). [ul]
[li]Attacking team is given a Kill Counter that tracks Defensive Class Deaths in the Hud. This gives them the edge in knowing where the defensive force is weakest or strongest.[/li][/ul]
Like Stopwatch the overall best time for the match wins. So both teams take turns at attacking, just as it is in Stopwatch currently.
If the attacking team are unable to make an objective in time, then you swap teams, and if the newly attacking team CAN manage to make the objective, e.g. progress further then the previous attacking team, they win.
(Another optional rule)
[I]What you COULD do, is each time the attacking team cannot make an objective within set time, instead of giving them an extra minute and slash the deadpool in half, you could automatically progress that objective and give the attacking team -1 min on the next objective clock?
This would give the attacking team another chance (see if they just had a bad start or not) and still favours the defending team for doing a good job.[/I] ~Crytiqal
***Alternative rules: No class limits, just a set number of lives in the pool.
Just an idea I had. What do ya think? 


