@Remedica @srswizard Boohoo, “unbalance” some people feel and some others cannot even handle is a giant bag of small/smaller issues put into a bundle it seems. Level’s effect on player behaviour is arguably one of those issues, so what harm there is to try out scrapping them for a while. Yes, I have seen and noted a post from one of you that it’s semi-good indicator for example judging if this Aura is going to find the defibrillators she has or stuck them up her bumhole so deep no matter of tutorial and sense can bring them back. That is a good point. I feel same could be achieved in other ways such as merc “experience” indicator or similar. Yep, could bring same shit all over, who knows. The key word is here is “Beta-phase” as in “trying stuff out”.
Gaming is seemingly getting “CallofDuty-nized” in sense of casual players wanting more and more ez winz without any thought, never stopping to think maybe they’re the ones that have to look into getting better if winning is their goal. Sure they’ll whine over anything, if its not levels it’s the next thing. However I see no bad in us whose goal is to have funtimes and socialize, try to get a sense of community, voicing our opinion how this stupid behaviour is dragging down the experience. As I said at the start of the ramble, it’s a bundle of issues. Bundle has to be taken apart piece-by-piece as the verb already indicates, nobody is with these resources going to tackle it all at once. Heck, if it can be even tackled. But how about starting at somewhere, trying out something.
I need a darn “you got a point BUT.” reaction button instead of simply “Like” and “Agree”