Level != Skill


(zealousHumdinger) #1

Wanted to get this off my chest and maybe enlighten one or two newbies if they read this thread (at all). I’m so tired of people crying in game for balance, for being a low level, for not having enough higher levels in their team… get this champ, level doesn’t mean anything if you ask me, he doesn’t get more hp, armour or better guns or more ammo or anything being higher level than you. He is still the same mortal as you with the same weapons and the same gear. The only thing level means is he has more experience playing the game or to put it more crudely he has no-lifed more than you on the game. And that’s it.

He may or may not be more skilled than you but that is not a necessity.

I’m level 20+ and I still suck bonkers, I can barely aim. So there you have it. Stop whining and please just play the game and have fun as it is ought to be. Peace out.


(Feley) #2

Well, I always (mostly) see when full team of level 20s and 40s play against full team of level <10 than this 20s and 40s team wins without even trying…

That is not because they are more skilled, but because they are more experienced and so they know how to attack, which paths to take, when to plant and those stuff…
Also, good Fletchers (lets say) learn sticky bomb throwing pattern by experience.

^This might not be case with all players, but it mostly is.

So I would say that levels matter up until some point… I would say lvl 15.

I’ll explain little more why do I think so:
I see levels 1, 2 ,3 in game - they are running with primary rifle (that is something experienced players don’t do)
With levels 4, 5 or something - great amount of players are either Vassilis, or don’t care about objectives…
From levels 1-10 - I was surprised by how many medics don’t revive, especially when they are level 5+ but its true… (again… not for everyone!) Anyways, I constantly see level 8 players not reviving me, not giving me ammo or health pack (sometimes I run into lvl 10 that doesn’t revive)… I don’t know if its only for me that way, but when I see level 20, he always revives me.
Also many players don’t know how to long jump or wall jump till some point.
There are lots of things that newer player are about to learn, so I am not saying new players are lots worse than experienced players, but all these things I said (and ones I didn’t mention) above will make team lose…

So I would say that lvl 15 is some barrier where players learn almost everything, after that its all about skill…
Also I learned quite a few jumps over map that helped me play better, after level 15… But some people will learn it faster.


(Ballto) #3

so i joined a pub game where other than me the highest was level 11 for a bridge defence.

At the end of the game i was third place with 9500 score and we won, and the other team just exploded in chat yelling about how “Of course you won you had a level 18 on your team”, when the third place on their team had 8000 score, so teams were balanced

its really just an excuse for players who lose to pin it on,high levels in dirty bomb is the new dude i was lagging


(ImSploosh) #4

People normally complain so much that they just stop playing which is ultimately what causes the teams to be unbalanced. Like players will spam and ask for a balance, but if they just play, they’ll see teams are fine.

This depends though. If I join a game where one team is 20+ and the other is level 8 and below mostly, I ask for the balance because that’s obviously unfair.

One of the biggest problems in this game is awareness. To put it bluntly, people are just dumb. Maybe it’s just me. Maybe I’ve gotten to a point where I think more than others, just get too far ahead of them, or am just too good for my team. I often rely on my team too much. However, they just don’t pay attention. It’s a lot worse with new players, but teammates rarely pay attention to fallen comrades, sounds, or aiming of their team members. For example, I might be fleeing from someone chasing me because I’m low on health and I’ll lead them into a group of teammates to help. The teammates won’t do a damn thing and instead don’t realize there’s a guy trying to kill me. I normally warn them somehow as well. Or when someone’s planting the bomb (and the sound can easily be heard) and no one kills them even when they’re right there.

Idk, I’ve noticed it a lot recently and it’s frustrating! <— That’s my only problem with newer players especially and one of the reasons I’ll request team balancing if my team doesn’t know what the hell’s going on (disregarding their level in a lot of cases). Occasionally I’ll be with a team that pays attention and we’re all on the same page. :smiley:


(srswizard) #5

The 10 000 hour rule applies in video games too, but after 1000 hour mark, you should know nearly all the bells and whistles of a game.
Of course previous experience with games of the same genre helps.
I know I’m still picking up and learning things.


(Captain_Forward) #6

That’s why level should be hidden. In TF2 the only one way to see enemy skill level is to face him in direct combat. I don’t need any numerical scales to guess skill level, mediocre high levels won’t get their blaming, low experienced players won’t shuffle on fifth second of match, everyone happy!


(Jostabeere) #7

Level=/=Skill. But.
Level=Playtime=Experience, Map knowledge, weapon knowledge, overall useful tricks=Skill.


(Feley) #8

[quote=“Jostabeere;131187”]Level=/=Skill. But.
Level=Playtime=Experience, Map knowledge, weapon knowledge, overall useful tricks=Skill.[/quote]

Agreed… Except for that Aura exploit but eh :confused:


#9

[quote=“Feley;131191”][quote=“Jostabeere;131187”]Level=/=Skill. But.
Level=Playtime=Experience, Map knowledge, weapon knowledge, overall useful tricks=Skill.[/quote]

Agreed… Except for that Aura exploit but eh :/[/quote]

Do you honestly believe any of those guys still play the game? Stop this meme already.


(SaulWolfden) #10

I’ve seen several instances where the other team calls to shuffle teams… at the beginning of a match when nothing has happened on account of people being higher level on our team. High levels can be terrible at killing or have bad games as well, the level 39 in the instance of this game if I remember correctly was third place (I was second at level 16) and some Aura (who I think was level 11) was at the top of the scoreboard on our team.


(Jostabeere) #11

[quote=“Kaur;131194”][quote=“Feley;131191”][quote=“Jostabeere;131187”]Level=/=Skill. But.
Level=Playtime=Experience, Map knowledge, weapon knowledge, overall useful tricks=Skill.[/quote]

Agreed… Except for that Aura exploit but eh :/[/quote]

Do you honestly believe any of those guys still play the game? Stop this meme already.[/quote]

Well, most really high level players are hiding their steam so you don’t see the playtime.


(FalC_16) #12

tbh best thing how somebody learn’s to play, is playing against good players… playing against newbs won’t get you anywhere…

I stole the ideas of trick jumps, mine/turrent placements, merc abilities from others who have been owning me at the beginning. The learning curve is much steeper then.


#13

[quote=“Jostabeere;131209”][quote=“Kaur;131194”][quote=“Feley;131191”][quote=“Jostabeere;131187”]Level=/=Skill. But.
Level=Playtime=Experience, Map knowledge, weapon knowledge, overall useful tricks=Skill.[/quote]

Agreed… Except for that Aura exploit but eh :/[/quote]

Do you honestly believe any of those guys still play the game? Stop this meme already.[/quote]

Well, most really high level players are hiding their steam so you don’t see the playtime.[/quote]

Most really high levels would also be extremely happy if they could hide their level, their name and be anonymous for once. Just to cut down on the amount of attention, real life flames and all that bullshit they get.


(watsyurdeal) #14

It’s a scape goat for people who rather blame other people or the game for losing rather than their shitty selves.


(Daergar) #15

Just asking again, for the umpteenth time, what purpose does showing a player’s level serve?

For any imaginary positive effect, there is a multitude of tangible and factual negative ones.


(fubar) #16

[quote=“srswizard;131171”]The 10 000 hour rule applies in video games too, but after 1000 hour mark, you should know nearly all the bells and whistles of a game.
Of course previous experience with games of the same genre helps.
I know I’m still picking up and learning things.[/quote]

I’m still finding new bugs every day!

:smiley:


#17

[quote=“fubar;131247”][quote=“srswizard;131171”]The 10 000 hour rule applies in video games too, but after 1000 hour mark, you should know nearly all the bells and whistles of a game.
Of course previous experience with games of the same genre helps.
I know I’m still picking up and learning things.[/quote]

I’m still finding new bugs every day!

:D[/quote]

Had a fight with a nader on the elevator door… bang stuck on top of the elevator.


(blisteringOwlNest) #18

Even max levels could avoid all this rubbish. Cap levels at twenty if splash damage feel they really really need this kind of system. I met a guy who was lvl 108, and everyone commented on it, and loads of people left due to intimidation, yet the player themself weren’t anything speacial.

Levels can be used as a quick gauge of experince. Of course a lvl 20 will be better then lvl 5, simply because they know more ( looking at you, shoddy tutorial) but after lvl 20, when everyone’s competent, lvls are just an excuse for scrubs.


#19

[quote=“blisteringOwlNest;131313”]Even max levels could avoid all this rubbish. Cap levels at twenty if splash damage feel they really really need this kind of system. I met a guy who was lvl 108, and everyone commented on it, and loads of people left due to intimidation, yet the player themself weren’t anything speacial.

Levels can be used as a quick gauge of experince. Of course a lvl 20 will be better then lvl 5, simply because they know more ( looking at you, shoddy tutorial) but after lvl 20, when everyone’s competent, lvls are just an excuse for scrubs.[/quote]

Why don’t they leave poor senpai ThomaZe alone? :frowning: :frowning: :frowning:


(Amerika) #20

I’d like to reiterate this. If time spent doing something equated to a linear skill increase like people believe players in DB get I’d be one of the best basketball players on the planet and I’d definitely be better than all NCAA and young NBA players.

But the world doesn’t work that way.

I want merc levels back and cap them at 10-15. It would give everyone something new to grind per merc and remove pretty much all of the negatives that comes with the public levels that are currently shown.