Feedback from pub servers. Hybrid Spawn System. Poll is for that not SW.
Waterloo
1/ new wall seems to be for optimising. makes defence push forward more.
2/ new wall, creates direct route to obj, makes attacks easier and less interesting.
3/ second wall gone, end result easier to blow.lack of real challenge.
4/ this original back route with gap could of helped defence.
5/ + 6/ both objs next to each other plus the main route a bottleneck creates no chance for defence. ive even given up trying anymore.
overall this level has gradually got more boring. i understand that pub still has no full spawn waves yet but on last obj it makes little difference. the obj area is so easy to defend. if you go a different route its useless unless you have backup and this is pub. defenders are just cut down. i’d like to see us go back to older versions, the back route with the gap at (4) and separated targets (5).
Whitechapel
only real issue is as a defender getting into the chapel. you can get cut off very easily with no option but to get spawn killed until that section is over. maybe a few get through but not enough.
rest is fun.
London Bridge
in general i have to say its terrible due to every objective being a walk over for attack. its no fun attacking or defending there is no challenge either way. your just going through the motions. i wasnt sure about why until someone reminded me (anti) that casual still has no spawnwaves on defence. maybe it is that, but not sure. waterloo also has that feeling of inevitability.
camden
i was gutted playing this the other night. just getting into my stride and level ends we lose. wtf ok we were struggling on 1st obj. maybe tweak the decay time on obj or shorten but to be honest it wont become more enjoyable it will just be fixing the bigger problem and that is the short time available. most of the time its not an issue as attackers have an easy time of it. and there’s the crux. are levels being nubified so that they can be completed within the ridiculously short time.
i would like to see on camden the spawn distances actually being implemented for the first objective like they are on all other objectives, giving attackers a slightly better chance each spawn. the rest is good fun.
overall with levels the restricted times for each objective is fine if you get past the objective but its SOO annoying to have a level end. its been said its noob friendly plus the spawn wave system is “noob friendly”. does that mean all pub servers are geared towards newbies. where do i play? i cant stand sw for too long, x2 long maps. and now im finding pub rules frustrating.
there is little challenge in playing on pub servers atm it appears they are being balanced to finish as quickly as possible. the enjoyment comes from not knowing how far you can get or hold off the enemy. but thats taken away from you.
i want to play on.
sorry computer says NO.
WTF
please get rid of these restrictive times on levels. and implement full spawn waves on pub as well as SW.
We spent a lot of time arguing over the benefits of spawn waves and i feel thats all gone to waste even given sd have agreed its a better system but still feel a system with trickle kills is somehow more enjoyable to a newbie. im baffled.

