To aid new (or even veteran) mappers in creating more player-friendly maps, I thought it’d be a good idea to start a thread to discuss aspects of maps that really killed the overall feel or playability of the respective maps. You can be specific by naming the map and pointing out what you feel are flaws, or you can simply list flaws that you’ve noticed among many, many maps. Whatever floats your boat.
And please, developers of mentioned maps, please take comments in a mature fashion.
1944 Huertgen
Too much foliage. Seriously. Although I’m sure people with newer video cards probably won’t mind, but I’m using a 64MB GeForce2 MX 400. It ran the original RtCW just fine, although it doesn’t run the pack-in ET maps as well (but still decent enough - save Radar). Trees and the like doesn’t hafta stress a video card. RivrStyx’s Den of Lions is a good example of nice-looking, GeForce2-friendly tree usage.
Den of Lions
Too many unnecessary areas. Honestly, I had trouble finding a purpose for many of the areas you can access in this map. I spent far too much time trying to find my way around. Also, the lighting - while realistic - resulted in some excessively dark areas.
Desert Temple Final
I know a LOT of people will disagree with me on this one, but c’mon…it takes forever to escort the tank in this level WITHOUT any opposition. I can only imagine how long it takes during an actual online match. The tank moves far too slowly…and it has to travel way too far…



There are techy glitches but it’s not final yet so won’t comment on them here
