What I am shooting for is trying to prevent players from interfering with each other physically, i.e. if a player bumps into me, just ignore him and let him pass through me.
This is going to be an optional clientside setting (that part’s already set up) but it seems like no matter what I tinker with, clients continue to collide to each other, either solidly blocking or moving out of the way in a botpush-like-manner (depending on what I change). I want to be able to fly through another player without any resistance whatsoever.
What should I be looking at to make this work?