Let's Talk Team Composition


(solt.) #1

Hey guys,

Firstly, this is hopefully going to be a conversation about the emerging competitive scene. If this was the wrong place for this thread, my mistake please feel free to relocate.

My background is predominantly TF2 (6s) and I’m wondering if DB’s competitive scene has started to develop any sort of metagame in regard to role/class composition in the competitive scene.

Are class limits a concern?
Do you think competitive will see all team members utilizing all three of their merc slots?
(In regards to the last question) Or will class/role swaps be a specialty function (think off-classing in TF2)?

For an explicit example:
In 6v6 TF2 the standard team composition is:
1 - Medic
1 - Demoman
2- Soldiers
2- Scouts

Do you think this style of thought translates to DB’s competitive gameplay?


(Ardez1) #2

I doubt there has been much thought And even less practice with competitive team composition. Personally I believe the roles will remain fairly static, but the merc in use will be fairly fluid. Defenders might have more use for an Aura while an attacking team might be better off with a Sawbonez.

I think a lot more mercs will need to be released before this topic is mature enough to have a serious conversation about it. Currently there just aren’t enough options to make the talk worth having. All theories will be erased by a couple of mercs that were pulled from the previous tests.


(CCP115) #3

Pretty much what snappy said, if you have a look at the wiki there is someone called Phantom, and he is holding a sword. Dunno if they just wanted to make the promo art cool, but having a melee centric character would really rock the comp scene if it were established pre-open beta.


(solt.) #4

When I hear melee characters (again with TF2 as my go-to) I think Spy.

The name Phantom leads me to believe that Merc could have some sort of stealth/subtlety gameplay, which ~could cause them to be viable.

But yes, it is very early for such speculations.

I suppose I’m most intrigued by what if any restrictions will be implemented on roles.


(Steve Martin) #5

It might be too early to tell but you can always look at RtCW/ET as a base set for this game.

2 meds, 1 engie, 2 support.

2 meds, 1 engie, 1 support, 1 soldier

Then it will spin off from there based on situational map needs and then it will get more exotic as teams start to familiarize themselves with each other’s strats and tendencies and build to counter what the other does.

Just my 2 cents.

@ extravagentBypass

The merc was playable about 6 or 7 beta updates ago. Haven’t seen him since.

People really liked playing him too.


(DanielFluffy) #6

With comp. being 5v5 I would expect it to be either:
1 med, 1 engie, 2 support, 1 soldier
or
2 med, 1 engie, 1 support, 1 soldier


([GER] eclipsE) #7

[quote=“DanielFluffy;30840”]With comp. being 5v5 I would expect it to be either:
1 med, 1 engie, 2 support, 1 soldier
or
2 med, 1 engie, 1 support, 2 soldier[/quote]

2+1+1+2 = 5?
Think, you meant 1 Soldier there.


(DanielFluffy) #8

[quote="[GER] eclipsE;38656"][quote=“DanielFluffy;30840”]With comp. being 5v5 I would expect it to be either:
1 med, 1 engie, 2 support, 1 soldier
or
2 med, 1 engie, 1 support, 2 soldier[/quote]

2+1+1+2 = 5?
Think, you meant 1 Soldier there.[/quote]

Yeah xD, Thanks!


([GER] eclipsE) #9

Anyways, as i see it. Most Attackers dont need a Support Class tbh. They are better of with 2 Meds and 2 Engis, and a Soldier to cover them by spraying some hard fire on the defenders.
Maybe first Wave a Support for an Airstrike or so but as attacker your aim is firstly to do the obi and not kill everything except its in your way.