So, squishy mercs. Low HP, high movement speed. Imo, they’re some of the most fun mercs to play. They keep the fast paced theme of DB at heart, and can provide a fun challenge when facing off against a tankier enemy. I see lots of complaints about Rhino or the Felix, but I haven’t seen anything on this.
Let’s look at aura as an example, as she’s someone I have a massive amount of hours on and understand the most, as well as someone I feel who’s been impacted the hardest:
Aura was a bit over the top in comp, but otherwise she was extremely easy to counter. Instead of potentially reworking her as I would have preferred, the devs opted for a significantly reduced health rate. And then nerfed that rate even more. Now I mean, sure, she was already easy to counter imo, but a nerf might have been deserved. But what isn’t is stacking the game with one-shots and non-stop assault mercs on top of her balance changes. Hell, even Castle doesn’t allow med stations in a lot of places where they should be allowed. Adding counters is just as much of a nerf as a direct nerf. Because of this, I’ve found it’s become a lot more difficult to do pretty much anything as aura besides healing.
Self-sustain in combat is no longer a completely viable strategy, which was one of the main draws of aura, and players aren’t punished nearly as much for being dumb and not shooting a med station before the aura. Not only am I struggling with that, but I’m also struggling against constant rockets, assault mercs and one-shot felix kills. And new players are struggling even more.
This isn’t just with aura either, it’s with all low health mercs.
Now, I get it. Playing a low health merc is supposed to be a tradeoff. Getting killed more often is fine, but I feel the devs might be going a bit crazy on it. DB is a game about versatility after all, it’s one of the main reason’s I’m here, but low health mercs seem to be getting less and less effective in anything other than their class’s job, while the tankier mercs seem to be doing the opposite. A firesupport who’s better as an assault, a medic who’s better as an assault, etc (and on top of that, they’re a lot faster than they should be for their HP. And why play a low HP fast merc when you can play a high HP fast merc?).
I’m not just posting this because one of my most played mercs was nerfed, I’m posting it because it feels almost like SD has been alienating lower health mercs in favour of more combat mercs, even though one of the draws of DB is supposed to be merc versatility and team support, not deathmatches. Most older players don’t mind toughing out the challenge, but I’ve been seeing more new players now than ever avoid squishy mercs, and it honestly has me concerned for the future of DB, especially now that we have weapon skins to draw in the CS:GO crowd.
This is just my take. What do you guys think about indirect nerfs to low health mercs? Are they excessive, deserved, should we add more fast mercs, or slow them all down?