Lets Talk Skyhammer BR loadouts.


(cFn) #1

I got these 2 for my collection today and I was wondering which one is better in your opinion.

I want to keep one but both these loadouts look good for me. 1 with drilled and the other with explodydendron (sp?)


(Kudrow) #2

Hello,
Since crafting week has ended I suggest you to keep both of those loadout cards unless you really need those fragmets. I would use the second loadout card “B53 EXPERT RIFLEMAN” since it has perk drilled and bomb squad (I think that quick eye is not that important). Except that as a secondary it has DE .50 which is better option than revolver when you run out of ammo and you don’t have time to reload. However, the other loadout card has extra supplies and explodydendrom (quick draw isn’t that important) and also there is a knife as a melee weapon which is in my opinion better because it can slash faster. Explodydendrom isn’t that useful in my opinion because you have 1 minute cooldown for artilliery and there are all those bridges and so on that blocks your air strike. I don’t like that revolver because you already have rifle that isn’t fully automatic and you don’t need another secondary weapon that has slow rate of fire. I would go for the second loadout card.

I hope that this helps.

Best regards,
Kudrow


(Dawnlazy) #3

B53, definitely. Drilled helps a ton, Explody is good but since the cooldown is so long Drilled will help more in the long run. Quick Eye is also nice with a rifle, and Bomb Squad is always handy.


(Szakalot) #4

that loadout for drilled alone. You really need drilled on burst rifles, makes a huge difference.


(bizarreRectangle) #5

I choose the second loadout, but I think my post is quite pointless with the 3 posts above me, but I still want to write in my opinion. And I’m bored XD.

For secondaries and melee, I like the desert eagle, it is faster firing than revolvers and has one more shot. Cricket bat and beckhill knife are both great, as long as it isn’t stilletto (the worst melee weapon IMO), I think the melee is fine. I don’t think the secondaries and melee weapons should be big factors, but for me the melee weapon is very important.

Explodydendron is okay, not so much compared to the perks of the second loadout. The regular blast radius is so big anyway. And extra supplies is not very useful, IMO again. Who runs out of ammo packs? Quick draw is pretty useless perk compared to others.

Drilled is excellent with burst rifles and bomb squad is hard to pass up, at least for me. Quick eye is not that good but the other 2 perks are great.


(Dysfnal) #6

Quick Eye is not that good ON THE BR. That’s important. Aimee F82 Stoker S95 for life


(JJMAJR) #7

B91 for mobility, explosions, and two semi-decent augments.
B53 for drilled and bomb squad, but you move like a slug.

It’s a matter of preference.


(frostyvampire) #8

Keep both until crafting gets changed.
I would suggest using the 2nd one (BR53) because it has better weapons (deagle > revolvo and bat > anything but Katana).

Drilled is extremely useful on infinite ammo mercs and Bomb Squad is an amazing perk in general
Explody is also great but Sky doesn’t really need it that much and Quick Draw isn’t that good. It’s better on engineers and medics. Extra Supplies is nice but not as nice as Drilled