There are a lot of valid points made by the initial post and the replies. One theme tho was that DB is moving away from its W:ET roots. But I don’t think so.
I played W:ET heaps and still do occasionally. Good players were able to cook grenades and run around a corner and wipe out 2-3 enemies. Shot guns could insta kill. Air strikes and artillery could wipe an entire team out or make it impossible to repair the tank/truck for an entire map. Well placed landmines were also a menace. They even had venom gun aka Rhino.
And all the same arguments made now were made then.
As the servers were privately run the server’s .weap files and .cfg’s could be modified to increase or nerf weapons and limit weapons per team. But the standard settings were generally used.
I am not the best dueler, but have my moments and wish I was better. I do enjoy Nader and Kira (In W:ET I played Eng with RNADE so Kira’s Dreis and Nader’s launcher were made for me). If a whole team wants to hide behind the rock at the end of Chapel expect to be lasered. It seems some people just want a game where everyone has the same merc and the same gun. No mines, no nades, no airstrikes, no nothing but dueling.
I get the idea of learning to be better at gunfights and not relying on abilities of mercs. But these games are mimicking war and most of the weapons in Dirty Bomb are not all that far fetched. Maybe a Kira Laser is awhile off!
Most mercs can be countered. A good sniper will kill Kira before the laser is landed. Kira’s dreis will kill a slow moving Rhino in a gunfight. It’s about teamwork…which is what W:ET was all about. Not show ponying how good you are in a 1 V 1.
There will always be times when you get insta killed by a laser or mine or rocket, as in W:ET. You should expect it and play accordingly.
It was mentioned that the big blasts are causing retention issues, maybe tho the bigger blast weapons give new players a chance against veterans until they find their feet. As in W:ET, veteran players spawn camping new players for an entire map would have a bigger influence on whether they return.
I’m not disagreeing with any of the comments made about the direction of Dirty Bomb, just pointing out that imo, all these arguments have been made before especially in W:ET. So to say SD are drifting away from their roots is not right.
When I describe this game to my W:ET buddies I say, “It’s W:ET on speed”!