[quote=“Gi.Am;24083”]
Say you want to hit a specific target area.
The flight time to that area is 1 sek. Unprimed the nade lingers for 1.5 sek before it explodes. So you prime the nade for 1.5 sek and it will instantly explode in the target area. If for whatever reason you hold unto your nade, you get the flight time as buffer i.e. you can hold the nade past the perfect priming time for 1 sek before it will explode in your hand.[/quote]
??
you don’t throw nades at ‘specific areas’. You throw them at enemies, who move constantly.
Problem is most fragnades are not thrown midfight but to initialize a fight to kill before the enemy even has seen a fragger before they know a primed frag will come.
Nope. Fragnades are used in all kinds of circumstances, as opening nades, or to flush people out of cover, or mid-fight when falling back, etc. etc.
Longer flight times helps a bit in this situation.
Longer flight time is a new nerf you didnt discuss before. You were discussing longer fuse time. I agree that nerfing fly-speed (increasing flight time) nerfs nades.
Shortening fuse time though is A BUFF.
The only desirable prime-time you want, is the one that allows you to throw the nade at its maximum throw distance, and explode on point instantly.
You don’t need ‘buffer time’ when throwing nades. You spot an enemy, you cook a nade, you throw it and get a frag. Any additional waiting time is a nerf to your effective DPS