Following this thread, I decided to put together my semi-pro DB playing tips for aspiring clutch seekers like me
- Vassili - players who play long range fire overwatch, deploy your Heartbeat Sensors to use as cues for Arty, Kira or Skyhammer so they know where to send the artillery, orbital or air strike. That is the most crucial single piece of team support you can give to the team[]Redeye - players need to know how to mask defensive positions by throwing smoke and activating the thermal vision. Yes you can mask turrets, mines, sticky bombs, artillery, Phantom in waiting for ambush or even airstrike markers. Smoke obscures the enemy vision, but so does the teams so use it accordingly[]Proxy - know where to lay mines where there is a high volume of opposing player traffic. Concentrate on getting objectives done and quickly duck in and out of the heated combat zone.[]Bushwhacker - Learn to put down turrets in an effective position but concealed from long range engagement. And remember that turrets engage only one target at a time so a single ambush is the only effective way to make use of it[]Fletcher - learn to fletch sticky bombs! They’re awesome and please SD, add Bigger Blasts to Fletcher’s Augments and change the Blishok to Hochfir[]Aura - the tactical defense specialist. Don’t go tanking with that shotgun cause you need to concentrate where Rhino or Fragger should hold position so please be clever in where to put that health station where everyone can get much needed healing[]Fragger - Crowd control by cooking your grenades, and stick with an ammunition support player. Also, protect the medic and objective specialist cause you’re responsible for getting the objective specialist do their job[]Nader - deny the enemy their holding position by spamming grenades, and the Hochfir or Crotzni is a good CQB equipment. []Rhino - don’t go solo by yourself with that mini-gun. Remember to defend in corners where you have a narrow arc of fire to concentrate that BBbrrrrrrtttt power.[]Phantom - wait for SD to balance you again. Single player ambush is your specialty so if you intend to go against a crowd, make sure they got damaged previously to kill with one swing. There are very few loadouts that are effective for that type of merc play.[]Sparks - stay at a distance and team up with Vassili for that long range REVIVR support. []Sawbonez - You’re the exact definition of a Combat Medic, so revive and heal forward players who are out of AURA’s healing station reach. It would be good to get a speed buff without health penalty for this player.[]Kira, Arty, Skyhammer - your team needs ammunition so PASS it accordingly. If they give up a position because they have to run to the ammo crate, it will be your fault. Specifically, PASS ammo to those in holding positions or those who can receive ammo for you to pass conveniently.[*]Phoenix - You’re the less agile more mobile version of Aura so take that into perspective. The healing pulse is to be timely shared among the forward assault group and be mindful of the it’s cooldown. Remember, pulse healing a group is better than pulse healing just yourself or just one other player
EDIT: Added Faraleth’s demo of DBAD. See how PRO passing the support players are! P A S S the medpack/ammo if possible. Don’t just drop it!