The Dickens update introduced the new friendly fire and collision in competitive mode, and, after four matches of playing, I can safely say that fletcher is not fun to play, not for me atleast, with friendly fire turned on. All crowded close combat areas (think generator room on bridge), which fletcher is supposed to excel at, are now nearly impossible to work in considering you will almost always kill a random teammate that is just around there. I am sure this is also a thing that I need to learn to deal with as a player, but it really ruins the fun in fletcher to me to just slow his playstyle down all the way while in competitive because you can’t really do what you are supposed to be good at anymore. I am not sure about blishlok fletchers on this one, but I assume they also have this problem but just a little bit less because they can still output reasonable damage at longer range. Nader also has this problem, but in a lesser degree considering grenades have a longer range and the backup weapon of nader is an SMG.
Any thoughts on this?