Ok, so Q3 comes out and you’re not supposed to go over 15000 verts. Q3TA/Wolf come along and they bump it up to 20000 verts. Fair enough, hardware moves on and the standard user base has a GPU capable of pushing out that many verts. ET comes along and the limitations are laughed at, dragged through the streets, put in the stockades, have moulding fruit thrown at them, hung, drawn, quartered and set on fire. Then possibly mugged.
So what have we got here? Free reign? Some of the SD maps have very high vert counts. On fuel dump if you stand by the first hut out of allied spawn and look towards the bridge, the r_speeds are in the 35-40k range!
I know it doesn’t bother me because my system can handle it, but there are a lot of people out there that cannot handle those kinds of poly counts. So I think the mapping commuinity should give this some consideration to this and try and set some standard limits. That’s not to say they won’t be borken repeatedly, but we should at least try and agree on a general limitation for people to aim for.
Given the increases in hardware since RTCW and the fact that ET maps almost HAVE to be huge, the R-speeds are going to have to follow suit, but personally I think we should be aiming for under 30k verts. Anyone want to add to this, agree to this or laugh in my face?
Remember, the lower your R_speeds, the more people will enjoy playing your map. Many people don’t play some custom RTCW maps simply because the fps they get ruins the experience. The maps may be great to play and look at, but they don’t get much airtime because of people’s system limitations.
