Let's make a new game (Not really, it's a game)


(Adam) #1

Okay. So if you are not a active on any of the chans, you won’t understand. So… Were are going to make a fake game. What you say is added to the list below. k, cool. Let’s get cracking!

We need:

Maps styles
Npc styles
is this game selling? or is it free? and if free, what micro transactions?
More bosses


Game title: Aerobic Blitz
Genre: Adventure
Art Style: 1990

Gameplay elements: A zombie game where you defuse dirty bombs, as a zombie. You have to adventure around the world in search of Mum’s Aerobics DVDs while fighting enemies. Each DVD you collect you get a new Aerobics move you can use to take down enemies. You play as a mom who has to take care of her baby.

Enemies: Gang members, Aerobics Connoisseurs, Your baby, a Dirty bomb

Final Boss: a Mom, a Dirty bomb

Weapon: PURE FISTS OF GLORY, Diapers, toys, your chest, a Dirty bomb


(gg2ez) #2

Pls explain. I’m not a chan-er.


(Adam) #3

Examples:
There are rocket launchers.
When you cloak you can shoot.
You have to sleep with your opponent’s mum, to win the game.


(gg2ez) #4

Game title: Aerobic Blitz
Genre: Adventure
Art style: Weeb style
Gameplay elements: You have to adventure around the world in search of Mum’s Aerobics DVDs while fighting enemies. Each DVD you collect you get a new Aerobics move you can use to take down enemies.
Enemies: Gang members, Aerobics Connoisseurs, Final Boss: Mum.
Weapon: PURE FISTS OF GLORY.


(Frogteam) #5

If you play you lose.


(SteelMailbox) #6

Game title: Your mother simulator
Game Genre: Simulators
Art Style: 1990
GamePlay elements: You play as a mom who has to take care of her baby with the shitty ways usual sim’s are being made
Enemies: Your baby
Weapons: Diapers, toys and of course you bewwwwwwwbs


(Adam) #7

mk. There really isn’t any templates. I tried to combine both as best I could, but let’s not continue with this template thing.


(terminal) #8

Game title: Dirty bomb
Genre: Dirty bomb
Art Style: Dirty bomb

Gameplay elements: Dirty bomb

Enemies: Dirty bomb

Final Boss: Dirty bomb

Weapon: Dirty bomb


(Adam) #9

[quote=“terminal;95121”]Game title: Dirty bomb
Genre: Dirty bomb
Art Style: Dirty bomb

Gameplay elements: Dirty bomb

Enemies: Dirty bomb

Final Boss: Dirty bomb

Weapon: Dirty bomb

[/quote]

this kind of template isn’t needed… feel free to freelance ideas.


(terminal) #10

[quote=“Adam;95480”][quote=“terminal;95121”]Game title: Dirty bomb
Genre: Dirty bomb
Art Style: Dirty bomb

Gameplay elements: Dirty bomb

Enemies: Dirty bomb

Final Boss: Dirty bomb

Weapon: Dirty bomb

[/quote]

this kind of template isn’t needed… feel free to freelance ideas.[/quote]

At the beginning of a match, the player is placed on either the attacking or defending team and must complete various objectives in order to win the round, while fighting both the opposing team and the clock. The player can choose up to three mercenaries, or ‘mercs’, to play as during the round, and can switch between them freely between lives. Teamwork and communication are strongly encouraged during the game, hinted at by the ability to revive ‘downed’ players, as well as the fact that being the ‘lone wolf’ often leads to a short life. The gameplay is based on Splash Damage’s previous titles Wolfenstein: Enemy Territory, Enemy Territory: Quake Wars and Brink, such as similar classes, gameplay objectives, and certain classes having access to abilities like placing ammunition packs, healing stations, or sentry guns. The main goal of the attacking team either begins by repairing and escorting an Extraction Vehicle, abbreviated to ‘EV’ in-game, to a predetermined location, or to plant C-4 on a certain target. The objectives after that point are more varied from map to map; for example, on the maps Trainyard and Bridge, the attackers’ goal is now to steal data cores/drug samples from the defending team and deliver them to a helicopter, while on the rest of the maps, the objectives are only to destroy various targets. Also available on each map are ‘side objectives’; objectives that aren’t mandatory to complete, but assist the attacking team in completing their ultimate goal. Attackers are encouraged to take advantage of these side objectives before the defending team is able to seize them. There are currently two playable game modes: Objective and Stopwatch.


(Vinos) #11

We need a zombie game where you defuse dirty bombs, as a zombie


(gg2ez) #12

@terminal OMFG WHAT A GREAT IDEA.


(Adam) #13

[quote=“terminal;95489”]
At the beginning of a match, the player is placed on either the attacking or defending team and must complete various objectives in order to win the round, while fighting both the opposing team and the clock. The player can choose up to three mercenaries, or ‘mercs’, to play as during the round, and can switch between them freely between lives. Teamwork and communication are strongly encouraged during the game, hinted at by the ability to revive ‘downed’ players, as well as the fact that being the ‘lone wolf’ often leads to a short life. The gameplay is based on Splash Damage’s previous titles Wolfenstein: Enemy Territory, Enemy Territory: Quake Wars and Brink, such as similar classes, gameplay objectives, and certain classes having access to abilities like placing ammunition packs, healing stations, or sentry guns. The main goal of the attacking team either begins by repairing and escorting an Extraction Vehicle, abbreviated to ‘EV’ in-game, to a predetermined location, or to plant C-4 on a certain target. The objectives after that point are more varied from map to map; for example, on the maps Trainyard and Bridge, the attackers’ goal is now to steal data cores/drug samples from the defending team and deliver them to a helicopter, while on the rest of the maps, the objectives are only to destroy various targets. Also available on each map are ‘side objectives’; objectives that aren’t mandatory to complete, but assist the attacking team in completing their ultimate goal. Attackers are encouraged to take advantage of these side objectives before the defending team is able to seize them. There are currently two playable game modes: Objective and Stopwatch.[/quote]

you just copied that from Nexon’s site…