So Phantoms just got released. And well, because it’s also a highly competitive F2P tactical shooter by a publisher famous for tactical shooter it’s worth looking closely at the direction they’re taking.
Now, I haven’t played the game itself more than a few matches. First impression is ‘cheap, messy but with potential’. The fighting is boring, the graphics are last-gen and the controls are shaky.
But that’s just a first impression.
MORE interesting is the meta-game. The matchmaking, game-finding and everything is amazing here. This is exactly what I want out of a competitive F2P shooter. It has clear rankings and the game is vigorously serious about the leaderboards.
Dirty Bomb could definitely adopt a lot of these features because it completely draws the player into the online race to the top.
The game goes even as far as giving a strict warning to anyone wishing to leave the game prematurely. They tell you exactly what the consequences will be and they go even a step further and DISABLE disconnecting for 10 seconds before you can leave.
Wow.
It sounds harsh and completely user-unfriendly. But yet, at the same time it’s telling every player ‘look, you’re playing with a team of gamers who want to get higher, we don’t appreciate it if you defect right now’.
So yeah. I love the intensity of the Ghosts ladders even though I don’t really fancy the gameplay. It even made me play longer than I intended to.