Grave Robbery Beta 1
Map By CptnTriscuit & Sounds By Konigstiger
Feedback and additional mirrors welcomed 
Download From:
FIlePlanet
http://www.fileplanet.com/dl.aspx?/planetwolfenstein/battlefield/grave_robbery_beta1.zip
PCGameMods - thx gnat
http://www.pcgamemods.com/10502/
Overview
The Axis have uncovered an an ancient artifact of terrible power! The Allies must force their way into the deepest depths of an ancient tomb and steal the Ank of AmunRah before its power can be unleashed.







Map Objectives
The Ank of AmunRah - This strange artifact rests in the deepest chamber of the tomb. Carved from the same wondrous stone that allows people to traverse great distances in a single stride, the Ank of AmunRah is a formidable ally to any who wields it. The Allies must extract this magical artifact from the tomb and secure it in the waiting truck. The Axis must guard the Ank so that they may claim its power for their own.
The Tomb Wall - A sure thing objective for the Allies, this Tomb Wall is accessible within seconds of the roundâs start. Breaching it will allow the Allies access to the âback pathâ to the more important Tomb Floor. The Axis should use the precious seconds granted by this objective to fortify their position and guard the Tomb Floor.
The Tomb Floor - If the Allies breach this floor the forward spawn will be lost for the Axis. In addition to the Allies claiming the forward spawn location the respawn times will be tilted even farther in the Allies favor.
The Tunnel Grate - If the Allies breach this Grate the forward spawn will be lost for the Axis. In addition to the Allies claiming the forward spawn location the respawn times will be tilted even farther in the Allies favor.
The Escape Ladder - Adjacent to the forward spawn room is chamber with a very, very deep hole that tumbles straight down next to the main chamber, where the Ank is located. The Escape Ladder can only be build from below, but once its build the Allies will have a fast way out, and an even faster way in. The ladder can be destroyed by a covert-ops charge and the Axis had best make sure it stays broken!
Tomb Floor Door - This is the larger of the two doors in the map, and is critical to the defense of the Tomb Floor. It can be toggled open/closed by a near by wheel. The Axis should keep this door open at all cost!
Lower Crypt Door - The Lower Crypt Door can be opened and closed by a nearby wheel. The Axis will probably want this door shut to keep the Allies focused on the main chambers. If the Allies claim the forward bunker, the Axis will probably want this door open, to allow easier access to the command post.
Command Post - The Command Post is neutral and can be built and destroyed by either team. After the Allies claim the forward spawn the Command Post will be theirs for the taking - but it will be highly susceptible to Axis covert-ops who have warped out of the lower chambers.
Sneak Pads - It wouldnât be fun if there wasnât something screwy ^^
Each Team has the use of a âSneak Padâ, which looks like the covert-ops class symbol. These can be used by a covert-ops once every 30 seconds to warp deep behind enemy lines. Use them carefully.


Allied Sneak Pad- This pad will warp an Allied covert-ops into a small chamber deep inside the tomb. There is only one path to take, which will take you to the control wheel for the Lower Crypt Door. Opening it will allow your teammates to flood into the tomb from a completely different direction, and will allow your engineers to get your command post up and running quickly. This is not without danger -you will have to cross a swinging suspended platform that is uncomfortably close to the Axis Spawn - donât get caught!
Axis Sneak Pad - This pad will warp an Axis covert-ops from one of the deepest chambers of the tomb up to a small passage near the cave entrance. This sneak pad may become particularly important when the Allies have escaped the main chamber complex with the Ank and are heading out to secure it. A carefully placed pair of covert operatives camping the escape truck could very well turn defeat into victory for the Axis
Das Credits!
KONIGSTIGER - http://www.konigstiger.com/index.php
the sounds make the map ^^
SOCK - http://www.planetquake.com/simland/
uber thanks to Sock for his dotProduct Blending Terrain tutorial and example maps - even us idiots can understand 
YDNAR - http://www.shaderlab.com
q3map2 - alpha fade shadersâŚsweet.
Bug List:
- Some brushwork is a bit half-assed, will change in later versions!
Ill update this part as soon as I find the paper of wrote it down on :S / People tell me.


