So first of all, @Eox came up with this, not me, I’m just too lazy to find the thread.
But basically, here’s how it works, we are going to fix shotguns by changing the way damage is calculated.
For starters, most of the guns have range, the deal x amount of damage till they hit y distance, then fall off occurs.
Shotguns don’t really follow this law very well, since they fire a bunch of pellets rather than single shot.
So, the only way to fix them, is by doing this.
Red Pellet - Center pellet, does 100% of the base damage, let’s just say for now, it is 17, so a headshot does 34
Blue Pellets - These pellets do 75% of the base damage, so each pellet does 13 damage, headshots do 26
Green Pellets - These pellets do 50% of the base damage, so each pellet does 9 damage, headshots do 18.
This way, the center pellet still does enough effective damage to be useful and reward aim, while the outermost pellets suffer from damage reduction. In total, this single shotgun blast would do 145 damage to the body, enough to kill a Fragger, assuming all pellets hit the body. This of course is rather difficult to do so I imagine it would be too gamebreaking at all.
But the goal here is to make the shotguns much more competitive than previously, by doing it in this manner we allow them all to be balanced out by still rewarding accuracy, but also encouraging the up close and personal style that shotguns are known for.
With this in mind, I say the Shotguns have the following.
Ahnuld
- Rate of fire is now 500 ms
- Base damage is 13, total damage per blast to the body is 98
- Spread is the tightest
Hollunds
- Rate of fire is now 666 ms
- Base damage is 17, total damage per blast to the body is 127
- Spread is wider than the Ahnuld
Remburg
- Rate of fire is now 750 ms
- Base damage is 20, total damage per blast to the body is 145
- Spread is wider than the Hollunds
All of them have the same pellet count.
What do you think?