Let's fix rhino.


(nimbleIsland) #1

I think he’s slightly up atm.

I think firstly, remove a majority of movement penalties from his gatling and maybe lower his hp to 180 or something.

Secondly, add a much faster overheat to his minigun, but make the spread much tighter, and remove the upped spin speed perk and absorb it into all rhinos. This way he can do some burst damage with his minigun and then swap tactics.

What do you guys think?


(MTLMortis) #2

I think Rhino is perfect as is.

Tighter spread means he’ll be long range sniping. Not something you even remotely want with Rhino or he becomes way too OP. Rhino is like Vassili, just not as easy to kill. Plenty of bad Rhino’s, and takes skill and map knowledge to be a proper asset.

To many people think that Rhino’s job is combat. It’s not. He’s area/route denial.


(Reddeadcap) #3

@MTLMortis Sadly, compared to the other assaults Rhino is heavily medic depended, even with a good understanding of maps, his already slow mobility lowered even more just makes the idea if him being a a good meatshield for defense null as he’s instantly a headshot magnet.

I disagree with nimble’s lower health and better accuracy, but why not make his movement speed with the minigun’s barrels spinning as it is when not, at the price of not being able to sprint or jump with it equipped, but maybe keeping his movement speed with it equipped somewhere between where it is now and when it is spinning?

While Thunder’s concussion grenades are questionable and effectiveness too, Both Fragger and Nader can fill both a good attack and defensive role, even Nader serves well in area denial from afar with her launcher as she is bombing enemies to lead a charge.

With my idea, Rhino could serve well to push an attack and be less medic dependent by having him move a bit more around and not taking insane amount of headshot damage.


(MTLMortis) #4

Arguing that Rhino, the highest health merc by a wide margin, is medic dependant is completely false. With an Aura station Rhino verges on completely overpowered. If being headshot is a problem for you then you’re playing the class wrong.


(ProfPlump) #5

Rhino is never overpowered. He has many counters, even when he’s got medics backing him up. The best options are Fletcher, Stoker, Nader, and even Vassili.

  • Fletcher, Stoker and Nader are great because they do huge amounts of damage for direct hits with their explosives. Rhino is massive and slow moving, and is therefore an easy target. Plus, those explosives are more than likely going to take down any health stations that the Rhino is sitting on. Nader is probably the best counter because she can rebound shots into the Rhino/health station without exposing herself.
  • Having a Vassili on your team with a good vantage point also means that if the enemy Rhino does go down, the Vassili can instantly prevent him from being revived. And Vassili can do all that while spotting and shooting, so it’s not extra work for him really.
  • (And also any merc with a shotgun can do huge amounts of damage to him, since even at longer ranges he is such a huge target that most of your pellets are going to hit)

Rhino is great in close quarters, but even in medium range he starts to lose firefights - the spread on his minigun requires him, at those ranges, to crouch and stand still if he wants to do any damage, which leaves him very exposed.


(scavazzi4) #6

While i don’t consider Rhino to be “not useful enough”, i think he’s too medic dependent.
Even the slighest flank will either kill you or heavily cripple you.
If Rhino had some sort of self-healing ability or just better base hp regen he would be much more reliable and enemies will require actual strategy to kill him.


(MTLMortis) #7

Of course he’s got many counters, that’s why I said he’s perfectly fine as is.


(watsyurdeal) #8

[quote=“scavazzi4;138550”]While i don’t consider Rhino to be “not useful enough”, i think he’s too medic dependent.
Even the slighest flank will either kill you or heavily cripple you.
If Rhino had some sort of self-healing ability or just better base hp regen he would be much more reliable and enemies will require actual strategy to kill him.[/quote]

He HAS to be that way, otherwise he’s be even more bullshit to fight against than he already is.


(nimbleIsland) #9

[quote=“Watsyurdeal;138553”]
He HAS to be that way, otherwise he’s be even more bullshit to fight against than he already is.[/quote]

He was a free kill for most of my mains. I play nader, vassili, redeye, and fragger across my main history. All eat up tasty rhino! nom nom nom


(SzGamer227) #10

No, Rhino is definitely very medic-dependent. He has more health, yes, but his large size and slow speed means that he’s going to be soaking up a lot of damage compared to other mercs, and given that his natural health regen rate and health on revive are identical to other mercs, he has a really hard time bouncing back from taking damage, and is easy to put out of action if he isn’t fed lots of health by medics. Unless you’re going up against an inept team with no explosives mercs, Rhino would be strained in maintaining enough kills per life to make up for the amount of time lost by not having a medic (either spent hiding and regenerating health or waiting to respawn and slowly rushing back to position after dying).

I agree with absolutely everything else you’ve said, but Rhino is definitely very dependent on medics to be a valuable and consistent asset to a team.


(CCP115) #11

Cornering Rhino is close to impossible with his ridiculous DPS. This actually makes his logical counters (Stoker, Fletcher, Nader) almost useless, as you can’t peek a Rhino.

Vassili and Arty are sort of where it sits, and even then they aren’t good Rhino counters.


(sentimentalDime) #12

I honestly don’t think there’s anything majorly wrong with him.

Is he OP? Fuck no, if anything he’s underpowered, but if SD were to buff the ultimate saltinator (Rhino) people would have their heads on a stick.


(Dieu-Sama) #13

He is definitely medic dependent, making the lone wolf road difficult even with a loadout with Tough

I think their is only one way to solve this : the very same way the TF2’s Heavy was fixed from his own medic-dependentness : give him the ability to self heal at a cost of safety : a secondary ability that would work the exact same way as the sandvich, . . . but not a sandwich : a protein drink suits more Rhino’s backgroud


(Reddeadcap) #14

[quote=“Dieu-Sama;138890”]He is definitely medic dependent, making the lone wolf road difficult even with a loadout with Tough

I think their is only one way to solve this : the very same way the TF2’s Heavy was fixed from his own medic-dependentness : give him the ability to self heal at a cost of safety : a secondary ability that would work the exact same way as the sandvich, . . . but not a sandwich : a protein drink suits more Rhino’s backgroud[/quote]
Self heal would actually be possible with the Looter Augment in other cases, healing should only be achieved via a medic and one shouldn’t really be lonewolfing.

His main drawback is his speed, which unless carrying a melee and sprinting can’t really be countered, my though is that while Rhino has his minigun out he can’t jump or even sprint, but has no movement penalty with his minigun’s barrels spinning, maybe even add a bit more time to swapping to and out of his minigun.

This makes him moving into and out of a fight easier, especially when leading a charge but not outright run into cover from an explosive of some kind and would help with a head on firefight.

Especially when pushing towards an objective as his head wouldn’t stick out like a sorethumb in comparison as it is now, not exactly buffing him but altering him in a way that would make


(Dieu-Sama) #15

No long jump with minigun ? You’d just make him even more medic dependent


(SirMurder) #16

Lets not , i still melt him with a molly , or iwreck his face with a shotty …

Any problems with rhino imo? No


(Black) #17

I remember when I first bought rhino and played with him a couple of games and just got destroyed.
His minigun just makes him easy pick’ings for headshots.

The only time I got kills with him was when I surprised people.