Dome is pretty cool - but as you’ve probably noticed, it would also work as a 16v16 map too…
So the running, especially for the attackers, can get very tiresome.
One idea that came up numerous times during the Dome test weekends (and didn’t seem to get much traction from the devs?) was the idea of including Forward Spawns in Dome.
Personally - I like the complexity and number of routes, so adding more forward spawns and segmenting the map would reduce the need to drastically alter it.
Any thoughts on Forward Spawns? (they were an integral part of Wolf:ET)
Any ideas on changes to Dome?