Now that Thunder is finally out, I think this presents a good opportunity to see balancing issues not from the perspective of one mercenary, but in relation to his peers.
Let’s look at the first Assault Merc, Fragger. Most of us would agree that he’s king of Assaults right now due to his combination of versatility, tankiness, and access to both powerful abilities and primaries. The M4 is the most solid weapon in the game, and the less accessible but more rewarding KE-121 dishes out some serious damage. I don’t think anybody appreciates how he dominates the meta in 5v5 matchmaking, but arguments happen over whether to nerf him, buff the other Assault mercs, or a combination of both. I’m for the last option, and I’ll explain that in a bit.
Rhino. This guy is a nightmare if played well, and becomes a serious force multiplier if he pockets a medic, especially Aura or Sawbonez. Even at ranges outside CQC, players might find their health drained quickly if fully exposed and gunned down in short bursts. 200HP is a lot to shred through, but Rhino isn’t totally invincible. He’s also extremely vulnerable while spinning his minigun, since being planted on the ground to a near halt makes headshotting him easy. Kiting a Rhino around corners and cover something every merc is capable of doing, except Rhino himself. And of course, his minigun isn’t really a threat at much longer ranges.
Nader has the distinct trait of being the most agile and squishy of Assaults. As an explosives specialist, she gets compared a lot to Fragger. While she may not instantly clear a room as quickly, she’s excels at constant, indirect area denial, using her ability to deal damage and/or “herd” an enemy into a favorable situation. A second perk of her grenade launcher is that a full volley can do some damage to the EV/generators. SMGs and a 120hp pool means she’s just as vulnerable as most classes up close, and her grenades don’t arm past a certain distance, opening up chances to counterplay. Her Martyrdom deserves some mention, because even if most players know to steer clear from her, they absolutely MUST respect her ability to deal tremendous AOE damage if not finished quickly. This isn’t just to break up chokepoints if she manages to break in, but can be used to destroy objectives as well. Right now, I believe she’s in a solid spot and is probably the most well-balanced of Assault Mercs.
Next post is exclusively for Thunder.