Let's compile a list of the more obscure bugs


(xTriXxy) #41

splash sound during splash damage logo is too loud!


(light_sh4v0r) #42

Splash damage logo? Am I missing something?


(xTriXxy) #43

sd animation when game starts


(Overgear) #44

Don’t know if its been mentioned elsewhere but intro cutscenes: When you’re in boats it just jerks around like a mofo.
Secondly is the Operative bobbing up and down when interacting with an enemy.
Thirdly: Going to diffuse a mine and while holding F, it moves you off it setting it off.

I suppose not really a bug but as Resistance Aquarium; along the corridors there are palettes and debris that will cancel your sprint meaning you have to press it a few times to make it down the corridor.


(Cep) #45

Yo Yo Hack Bug

Notice this one lately and its really getting on ma tats!! Basically you place a hack box, start hacking walk away from the box to hide somewhere and then all of a sudden your zoomed right back to the hackbox. I find this happens when I try to walk backwards, its almost like the auto-run you get when chasing someone to buff. Infuriating!


(Cep) #46

Invisible players bug

Here’s a screenie to emphasis the point. The sound glitch also kicked in too.


(Navy_Spitfire) #47

Operative

After capturing/firewalling a station, frozen on that station and cannot move away.

Disguising/Comm Hack- While doing those, player constantly changes from “stand” to “crouch”.


(Overgear) #48

Also on Security Tower; the stairs that lead to the health command post are just a nightmare. You sprint up them then get sent down into a bobbing crawl as you get to the middle.


(Mustang) #49

Invisible players and sound bug is still there
Just not as prevalent as previously

I’ve had it about 10 times in the last week
Compared to every couple of hours previously


(EnderWiggin.DA.) #50

m_pitch gets reset to default every time the game is relaunched. Even if it’s in autoexec.cfg. Other variables seem to stay. It’s like m_pitch is loaded to default after autoexec.cfg is run.


(dutch) #51

i went into the objective challenge last night to show my mate the ez-nade thing… cos its funny… and the nades weren’t knocking enemies down… they’re supposed to aren’t they? worked for the lobster straight after…

oh and sometimes… i haven’t been able to figure out how to replicate, but with the Op, if I am changing grenades fast, i’ve had back-to-back caltrop nades without a countdown :S


(dutch) #52

and why is it that sometimes when you kill a guy, their outfit changes.
not talking about killing an disguised op.
talking about killing a security guy, and then looking at his corpse and its wearing something completely different… :S weird


(its al bout security) #53

[QUOTE=dutch;342956]and why is it that sometimes when you kill a guy, their outfit changes.
not talking about killing an disguised op.
talking about killing a security guy, and then looking at his corpse and its wearing something completely different… :S weird[/QUOTE]

when they die it updates to what they should look like


(dutch) #54

and what… thats a feature? how can that be a good thing?!

Game with big customisation features --> but you look different until you die…
/facepalm


(Ashog) #55

mouse sensitivity resets back to 1 on next launch if set to smth less than 1.


(MorsTua) #56

the delay of every move is a big bug imo
to get the instrument to revive, repair or anything, it takes 1 second delay.
switch a weapon is a pain in the ass, to shoot when revived is not possible, u wait 2 seconds
When u try to get the cp you are connected and cant move. then if u want to disconnect, it takes 1 second delay and 1 more second to be able to shoot again…meanwhile they kill you.

why is it everything delayed?
And the most annoying thing is that i have to hit several times the buttons cause most of the time, actions dont work on first hit

Its all automatic and it would be coolest if there was a liberty of movements:
charges have a precise place where they have to be planted (why?) there is no tactic in this…
These are bugs its impossible that someone WANTED this way. i feel on rails…

hitboxes are bugged (you need more fps to hit better, the netcode is buggy and antilag doesnt work properly, the animation of the torso hitten that flex is confusionary and buggy)
some people hit very good and kill with some bullets, other have to shoot a whole load and still they cant kill indipendently from the skill


Icons of objectives are too big and sometimes they hide someone shooting at you and when you realize where he is, your dead.why cant i remove the icons once i learned the map and i know what i have to do?


the possibility to pick and edit a doll is cool but during the game is really confusionary.
You can meet enemies with your color…