Let us see exact time/progress (missions, C4 timer and etc.)


(frostyvampire) #1

Like, instead of a matter which shows us about how much we’ve done, let us see how much exactly progress we’ve done to the missions.
Example: If there’s a mission that requires 6,000 gamemode xp, and after 1 game you get 3,379 gm xp, by looking at the mission progress you see that you completed ~half of it, but it would be cool if instead of the matter, the missions changes to “earn 6,000 gamemode xp - 2,621 left” or something like that

Same with C4 timer, after C4 on the primary objective is planted, show us the time that is left for the C4 to detonate (on top left) instead of that line, if there are 2 C4’s (like on Terminal containers), show the timer of each C4. If you need to deliver the objective, show 0/2 or 1/2 (or 0/1 on Dome). In Execution gamemode you should also make it so the timer on the top of the screen will be replaced with the time left to C4 to detonate after it was planted instead of the normal timer continuing and then going into overtime
And last but not least, EV health. Attackers will always see the EV health on the left while defenders will see the last progress their teammate saw when looking at the EV (oh and also make the attackers see the last progress of the defenders defusing C4 instead of only showing it while an attacker is looking at it)

Short: Make us able to see exact progress of missions, exact EV health, exact time it will take the C4 to detonate and etc.


(SereneFlight) #2

Move your cursor above the progress bar and it shows you the numbers (3,379 / 6,000)

C4… if I’m not horribly wrong, the time it takes for C4 to blow up is 50 seconds… so when C4 is armed, all you have to do is to look at the clock.

EV… personally I don’t really see any reason for this.


(frostyvampire) #3

[quote=“SereneFlight;173937”]Move your cursor above the progress bar and it shows you the numbers (3,379 / 6,000)

C4… if I’m not horribly wrong, the time it takes for C4 to blow up is 50 seconds… so when C4 is armed, all you have to do is to look at the clock.

EV… personally I don’t really see any reason for this.[/quote]

Oh I didn’t know that, thanks for telling me.

It does take 50 secs, but nobody looks at the clock when C4 is planted and counts when it will explode, at least 99% of the people won’t do it

By seeing the EV health you can know how to plan your attacks, if you see the EV has 400hp left, then you know that you just need 1 Arty strike and you don’t wasted your Skyhammer, if EV has 50hp, you can just shoot it with your gun and not use any abilities, if EV has 1hp, you can take a pistol and one tap it


(bontsa) #4

In my opinion it’s good not to see the C4 progression at all when none of your teammates have LoS on it. It gives me clear indication in pubs that righty, none of these tators care for the Objective at the moment and I better do it myself :tongue:

On serious note if one would be to see the last progression done on it at all times, one could not know if there is indeed someone around attempting to make move on C4 defusal, or is it simply sitting there. How it is implemented now, it’s clear and evident a) is someone defusing b) is someone even going for the C4

EV health was changed resently just like the C4; no ez and free information anymore for Defenders (or Attackers), somebody HAS to have LoS on the objective to gain information. So working as intended and working well imo, no need to change. Experience brings the knowledge of how big “nudge” EV still needs when it has X amount of hp bar left, I think adding numbers there would bring more unwanted visual clutter. I wouldn’t mind it if it’s done properly, but not seeing huge need for it.


(Yoma) #5

Didnt knew its that long…feels like ~30 seconds.