After 5 weeks and the end of the Stoker free rotation, I’ve finally concluded Stoker is a very well balanced Support merc EXCEPT for one tiny thing.
Increase the start-up time before he actually throws a Molotov. I’d suggest something like 1.5-2x of what it currently is, because playing “the floor is lava” against one Stoker every 40s is extremely obnoxious and not conducive to how I believe Support abilities should be. Support abilities have never been “panic buttons” to instantly defuse a bad situation, and Stoker needs to be kept in line with the rest of the Supports when it comes to this.
His Molotov will still destroy a heavily entrenched team rooted in a concentrated spot. It’ll still nearly OHKO if thrown at someone directly. You can still try to throw it if you’re about to go down, but the enemy has a much better chance of seeing what you’re trying to pull off and stop you from doing it/move out of the way.
An additional note, please fix the flame aoe being extremely tiny if thrown inside objective areas (box cars in Terminal, train wagon on 2nd Obj in Trainyard). It’s really sad to see a Stoker getting the right idea of denying the objective, only for it to be pretty much ignored since the flames spread out as much as a Bunsen burner.