Id actually like to ask,
Will there be a “Single Player” storyline.Or anything of that sort.
I don’t normally play SP but just would like to know.
Id actually like to ask,
Will there be a “Single Player” storyline.Or anything of that sort.
I don’t normally play SP but just would like to know.
There is a storyline. Basicly its about the inital encounter with Strogg, how Strogg attacked Earth and how the humans managed to repel the Strogg invaders. Every of the 12 multiplayer maps represents a key battle in this war and explains how the GDF eventualy defeated Strogg, so every map actualy tells one part of the QW story. This storyline also explains the sequence of events prior to Quake 2.
As for “SP”, no there won’t be one. ET:QW is announced as MP from the start. The closest you might get to SP is adding bots which might get added. (I still like to leave those in the middle.)
wondering what weapon this is:
http://www.quakewars.se/pfs.php?m=view&v=67-quakewars-19feb-bild4.jpg
Is it shaft?
it seems so. I guess that it is one of the weapons that you cannot find an analogy to a GDF weapon just like the GDF silenced rapid fire thing.
I’m guessing this will belong to the agressor.
There is supposed to be the N5 machine pistol and the lightning pistol that only field ops/opressors wield, but what happened to them?
I guess its a lightning gun.
Im wondering when is SD gonna tell us its included in the game. Maybe when they tell us that GDF soldier will also have a flamethrower as a counterpart?
Btw I thought that Strogg didn’t invent the lightning gun until Quake 4.
that’s what I was thinking too.
Remember GDF has more weapon varieties than the strogg so maybe that lightning weapon is more as a counter to the covert ops’s silenced machine pistol. I guess this weapon would have limited range and the bolts connect to something just like the RTCW tesla gun.
In no particular order:
Yes, it’s a Lighting Pistol, prototype of the larger and more effective Lightning Guns occurring later on in the Quake timeline. It isn’t silenced – if anything it’s the most obvious, noisy and spectacular hand weapon in the game. It’s not the direct equivalent of anything. The GDF do not have a flamethrower, but they have no shortage of things that go bang.
Sorry Ifuri, I’m not sure where this _classhelp green arrow thingy came from. When you’re driving the MCP, the first person viewscreen has green arrows marking out the quickest route(s) to the Outpost. And when you’re a GDF Medic or Strogg Technician, teammates needing a Revive will show up in your Command Map and as a HUD waypoint. But there aren’t any green arrows showing you the way to the incapacitated player, and there’s only an Action Icon to prompt you to apply the life-restoring Defibrillators or Stroyent Tool. See the icon and hit Use and you’ll perform the action automatically, although you can do it even quicker if you’re sly enough to have already selected the Defibs/Stroytool, aimed ‘em at the recumbent body and just hit Fire.
And no, there’s no GDF Satchel Charge as such, nor are there any specific Satchel Charge-able objectives. The GDF’s Third Eye Camera works as a Satchel Charge (command detonation within a certain range), and a short-range radar and a remote pointable TV camera, all at once. And it’s sticky. It’s a very useful thing to lob onto a wall near an objective so you can see who’s where even if you’ve lost your medium-range deployable radar. Or you can stick it to your vehicle and rather selfishly enjoy personal short-range radar coverage wherever you drive or fly.
The Strogg Infiltrator’s Flyer Drone doesn’t have Radar, but it does have a remote camera feed (making it handy for recon) but most of the time it’s a bumbling, humming floating sort of slowish attack missile. It does focus the attentions of nearby GDF players wonderfully. Obviously, as you’re just standing/crouched/lying there immobile while you’re remotely piloting the Flyer Drone, you’d better be behind cover.
There aren’t any Satchel Charge objectives as such, but the Third Eye Camera is pretty handy for knocking out enemy deployables, which are a constant concern, if not a full-on objective.
I bet that wasn’t “supposed” to happen. Who first came up with that?[/quote]
I did.
And by sticking it on the rear of a vehicle, you can get a nice rear window view of the pursuing enemies.
if the covert ops gets the n5 machine pistol, which strogg class gets the lightning pistol? The infiltrator is probably useless with it so he shouldn’t get it.
I saw through the strogg valley tutorial and some screenshots.
It says something like:
Agressor 1 of 4
Technician
Constructor 1 of 2
Opressor
Infiltrator 1 of 2
I know agressor have lacerator, hyperblaster, obliterator bosonic orb, and nailgun???.
Technician only gets lacerator
Constructor gets nailgun, lacerator with grenade launcher attachment.
Opressor only gets lacerator
Infiltrator gets railgun and lacerator with scope.
Who gets the lightning pistol or who is going to get the lightning pistol?
I bet that wasn’t “supposed” to happen. Who first came up with that?[/quote]
I did. :D[/quote]
I love games with these skill based ‘easter eggs’. Another good one was the walljump on beach. Fun stuff.
I suppose you can stick it to enemy vehicles as well? It would be a fun way to mess around with those sluggish goliath mechs.
But it would really be a blast if you could attach it to enemy players. Picture a cov op disguised as a technician handing out third eye cameras disguised as stroyent cells
I suppose you can stick it to enemy vehicles as well? It would be a fun way to mess around with those sluggish goliath mechs.
But it would really be a blast if you could attach it to enemy players. Picture a cov op disguised as a technician handing out third eye cameras disguised as stroyent cells :P[/quote]
“base, come in base, it seems the target is handing out stroyent. He’s now doing something wierd to a dead body. Looks like we lost video feed.”
The Q I am currently pondering has to do with destructables. Does the defending team have a chance to “defuse the Dyno” or can the offense basically just blow the objective when they get there with plastic explosives. I have always liked the 30s chance to defuse that the defense gets (depending on the map of course).
Accurised Lacerator?.. Who said it has a scope @ all? Accurised means its more accurate then origninal… not that its scoped. Maybe it just has less recoil and btr hit´area while GDFs opposite acctually has a scope but the same recoil and hit area as the “un-scoped” version??..
Explosives can indeed be disarmed by the defending team, just like in Wolf:ET. The twist is that the class that arms their team’s charges can’t disarm the other team’s: GDF Soldiers arm H.E. Charges that only the Strogg Constructor can disarm, and Strogg Aggressors arm Plasma Charges that only the GDF Engineer can disarm.
The Accurised Lacerator actually does have a bigger, fancier sight than the normal Lacerator, but it’s not as obvious as the scope on the Scoped Assault Rifle.