@stayfreshshoe said:
Had a chat with the guys, currently the system is working as designed. It functions like this partly as we want to promote players to stay in the server for consecutive matches.
Leaving the game after a match has ended should not result in losing out on your earnings, period. It makes no sense.
Actual **incentives ** would be good for keeping people playing longer. Make it so playing back to back matches in the same server gives other bonuses. Something like this:
(these rewards stack and are lost upon leaving the server)
1 Match Completed - 5% credit boost bonus on further matches. (total bonus = 5%)
2 Matches Completed - 2% bonus chance of a case dropping. (total bonus = 2%)
3 Matches Completed - 7% credit boost bonus on further matches. (total bonus = 12%)
4 Matches Completed - 3% bonus chance of a case dropping. (total bonus = 5%)
5 Matches Completed - 8% credit boost bonus on further matches. (total bonus = 20%)
etc.
Obvious this would cap out somewhere, so the values would need to scale appropriately.
If the idea is to keep people in game and playing back to back games, then give them a reason to.
Actually, I had posted regarding this topic before and went more in depth with it.