Leavers in Competitive


(Disquieted1) #1

It’s astonishing how many deserters there are in Competitive mode. I have not played a single match where there wasn’t a leaver and games are really “which team has fewer leavers” rather than a contest of skill. The system doesn’t punish leavers enough. Elongate the competitive cooldowns or give a casual match played requirement before going back to competitive. Anything that penalizes deserting more.


(K1X455) #2

It’s being bred at public games. Players on the losing side of the team aren’t compelled to stay and play a good fight to the last because they think they’re too good to take defeat. As punishment, they should have a cumulative cool down from joining the any match. Further, I’d like them penalized by putting up a 100c match entrance that will be returned if they finish the match or forfeited if they don’t stay until the match ends (awarded to the players who stayed, including whatever credit they earned for that match; yes, including the First Match Bonus and First Win Bonus).


(BOT_Andy) #3

I Agree with @Disquieted1 and i have some suggestions for this thing:
-If a player leaves the game and doesn’t return in the next 2-3 minutes. The player will get a cooldown starting at 30 min and increasing to 2 hour; 12 hours; 24 hours and 1 week.
-While you have a competitive cooldown you won’t be eligible to get any bonuses (Crate drop; first game of the day credit points…)
-The players who stayed untill the end of the game could be awarded with bonus xp and points for their patients

And last but not least: While playing in competitive mode the game must be somehow more different from the casual stopwatch matches. So that there would be a point of playing competitive matches withouth worrying if anyone leaves the game.


(kibloy) #4

That’s already the case


(KangaJoo) #5

Interesting suggestion. Sort of like making the player bet that they’ll finish the match lol.


(neg0ne) #6

Leavers in Comp really suck.

My Suggestion:
Create a Skin that looks like a pink Dick with Rabbit ears.
Everybody that leaves a comp and doesn´t return in a certain amount of time will wear this skin on every Merc for 1 hour in every game.

=> no more leavers.


(Monty) #7

Actually, I would leave competitive just to have those pink ears.

Also, it would help to get rid of the competitive missions. Less casual that just try competetive, and then leave the game.

Like earlier, today on my first of two matches of competetive. Terminal, within the first spawn we get the forward spawn and have cleared a path to plant, one of the player leaves. And once it is safe to leave, so does the second. Leaving us at 3 v 5. We were sort of able to push with 4v5, but loosing that extra players just made all crappy. (Not to mention that I waited 8~ minutes for the players to be found in the first place.)

Then in the second match, no one left, but it was obvious from the start that one of the teams consisted of mainly of unranked players. You know, I was on the winning side for change… but still, how are the teams balanced if my side won while I was just deploying and removing ammo station in the first spawn?

So please, just remove the competetive missions. Remove those missions, and the whole thing becomes a far better experience for everyone involved. :confused:


(triteTongs) #8

I agree. I know public games should be drop in, drop out. But it’s a problem. Often times, an entire team will be cycled through in a stopwatch game. If you have even a hint of the chance of losing, someone on your team will leave and it’ll snowball. You’ll never regain that same momentum while you wait for your team continuously load.

Why is everyone so pessimistic at their chances of winning? They try one strategy (rush forward and kill the first enemy they see) and if it doesn’t work after the third try, they leave. Never mind trying to ninja repair, going a different route, or try filling some roles the team may need (like switching to a medic, instead of 3 shotgun proxies on defense on chapel)…


(Jurmabones) #9

Most people look at the problem the wrong way. They think teams are unfair, team scramble should happen more or isn’t effective enough, matchmaking is broken, etc. Nobody ever takes it upon themselves to simply improve. They perceive potential defeat and want to leave, without ever considering they are avoiding the process of self-improvement.

Splash Damage/Nexon can come up with any sort of mechanism to alleviate skill disparity between teams, or leavers in games and so on. But most people never consider that the most effective method for avoiding losses isn’t just dodging a game. Dodging/leaving a match only works for that single match. Sticking it out and working to get better at the game will work for every match thereafter.

What needs to be done must be done at the individual level. The most you can do for anyone besides yourself is try to explain to them that quitting, giving up, etc., is only prolonging their period of being bad and out-skilled. Complaining about stacked teams or broken matchmaking and quitting instead of playing through it simply removes the process whereby one can actually get better at the game to avoid losing regularly in the first place.

Winning on its own is what most people have as a goal when they play a game. Don’t get me wrong, I also have the goal of winning every match I play. The underlying goal is to get better. Being better is what produces wins over your opponent. Too many people only want to win; they must want to improve their own skill first and foremost.

Coming up with mechanisms in the game to punish people for quitting will only go so far. What is needed is for people to realize that quitting every match is only making it worse for themselves. Personally I would prefer to see more effort put towards “educating” people about the importance of wanting to get better, rather than just wanting to win. Whether it comes from tutorials made by SD or from members of the community spreading the word in games doesn’t necessarily matter. So long as people are guided to the fact that nothing is better than self-improvement. Team scramble, switching servers, etc., only work per game. Self-improvement works forever.

TLDR: Leavers in competitive will always be an issue so long as the majority of players care only about winning rather than about improving themselves. Unfortunately it seems a majority of the in-game community is very impatient and short-sighted. We should do our best to guide fellow players to the correct motivation: get better at the game.


(Fiktio) #10

@Jurmabones I agree with you.

In general of course it feels great to win, but sometimes being able to improve and becoming better and sometimes losing against better opponents is a good lesson.
Everyone can always improve. Even if someone is super good, there is always room for learning more and becoming even better. Self-improving is always a good thing.

However I’ve noticed that people want to find reasons for why they are losing and they are finding those reasons from everyone else, but they forget to take a look in the mirror.
If the player is at the bottom of the scoreboard and saying that the team is not good enough, they should improve themselves first before calling others bad.

Sometimes also it’s just a part of reality that opponent team happens to be better.
People can’t always win, but unfortunately people rather forget about it and blame others for everything.


(Jostabeere) #11

Play with friends. “Competitive” never really worked with randoms anywhere.


(refit) #12

I played a two competitive matches today. Both had cheaters. Dirty Bomb isn’t fun any more. I was only playing so I can get an optimal gold Bushwacker loadout. But, it looks like SD decreased turret range in the last patch. Matches have turned into slug fests, so it’s all heavys now. I don’t see many people play proxy or sparks now.


(Jurmabones) #13

If you mean heavies as in rhinos I disagree. I don’t see him a ton, and when I do I don’t think he’s too hard to deal with except in specific areas, like first plant on Underground or the barrier room on Bridge. His hitbox is huge and he can’t fire back instantly with his minigun. Then again I play a lot of fragger and nader so I kind of naturally counter rhino.


(K1X455) #14

Positive reinforcement was used by SD to those who stay. I stay and do my best, but it’s so demoralizing when players are putting the blame on objective specialists to carry them to victory and they’ll just camp in one corner doing what they think are best.

Sorry, I disagree with no penalty for rage quitters. Cumulative penalty should get heavier as long as you keep making bad practice.

I’m also getting a sense of hostility among players because things aren’t going too well despite good effort of the team. Specifically on support players failing to provide reasonable support (like those who play AURA and decide to tank with a Remburg and taking the health station where it is not tactically sound). I’ve also had racial abuse to the tune of “go back to your own servers. This is Australia”


(asparagusMist) #15

yes this is a real issue. most of time you get such a small penalty that it makes no difference to leaving either.

i tried it and i was like a minute penalty yet if i continued to play in my one sided match i would of had to endure 15-20 minutes of getting hammered .

so what happens is people just leave as its quicker to leave and get new game than play the one you just entered. thing is if you getting hammered you going to lose any way so why play on ? kinda stupid set up tbh.

thing is if you play it properly and stay but someone else leaves and even teams you man down so you more or less lost aswell.

so some alterations do need to happen.


(Pecka) #16

So yesterday, I don’t know why but I did a solo que (it’s like a gamble).

I ended up with 4 vasiilis on my team, the map was bridge. After 6 minutes of game I had around 4k xp and the other guys had like 700, 500, 400 and 300…

You know what? It’s the first time ever I just left, because there was no reason to waste my time at all, AT ALL.

So yeah, MM is not perfect because there are not enough players and so I know that if I solo queue, I can get matched with low gold, silver players. Also I know you should play only with friends and I normally do that. But there is just something fundamentally wrong…

I guess, the requirement for going into competitive should be somehow changed. Like maybe some kind of internal rank? Not only a level requirement?

Or maybe raise the level requirement? And also get rid of the missions for competitive? Because that just brings players who are just not really competitive but only wants to do missions?

Or just simply stop matching low silver/ un-ranked players with high gold and cobalt?

I am fine waiting in the que for few more minutes, rather then getting matched with or against clueless players as the game never leads anywhere.

When we play with the team, it’s maybe 1 game out of 10 where we are having some kind of decent game? Rest is simple rofl stomp?

Also a gold 1 and up should never be matched with un-ranked or silver players. Just never , period.


(SteelMailbox) #17

[quote=“Pecka;81253”]So yesterday, I don’t know why but I did a solo que (it’s like a gamble).

I ended up with 4 vasiilis on my team, the map was bridge. After 6 minutes of game I had around 4k xp and the other guys had like 700, 500, 400 and 300…

You know what? It’s the first time ever I just left, because there was no reason to waste my time at all, AT ALL.

So yeah, MM is not perfect because there are not enough players and so I know that if I solo queue, I can get matched with low gold, silver players. Also I know you should play only with friends and I normally do that. But there is just something fundamentally wrong…

I guess, the requirement for going into competitive should be somehow changed. Like maybe some kind of internal rank? Not only a level requirement?

Or maybe raise the level requirement? And also get rid of the missions for competitive? Because that just brings players who are just not really competitive but only wants to do missions?

Or just simply stop matching low silver/ un-ranked players with high gold and cobalt?

I am fine waiting in the que for few more minutes, rather then getting matched with or against clueless players as the game never leads anywhere.

When we play with the team, it’s maybe 1 game out of 10 where we are having some kind of decent game? Rest is simple rofl stomp?

Also a gold 1 and up should never be matched with un-ranked or silver players. Just never , period. [/quote]

TL;DR


(Fiktio) #18

Interesting.

Together with my friends we made 5 men team and played whole weekend several competitive matches. Over 20 matches and I noticed 0 cheaters. If there was a cheater, he couldn’t show it well for bringing it to our attention.
Were we super lucky without cheaters in 20 matches or are people actually overestimating the cheater issue and seeing cheaters there where are none?
I’m not saying that this is your case, but I’m pretty sure that at least some players can’t understand that sometimes those players that are better, they all aren’t cheating.
Some cheaters might pop up here and there, but I’m starting to feel like some players are a bit overestimating the cheater issue.

Also during weekend I noticed many Proxy players and several Sparks players as well.
Sparks in my own team was also nice, helped me up from a distance when my own self-revive was cooling down. :wink:
What comes about decrease of turret range, I haven’t noticed anything about that.
Should there be some kind of patch note somewhere, if they did something for range of turret?


(Dirmagnos) #19

Yay, another thread with idiotic ideas. Im sorry people, but if you wannt to scare as much players as it is possible from competitive scene, then keep it up with penalties.
Then even less ppl will be willing to even try it, since there is no pros and only cons to playing competitive for an average player. So MM will continue to suck and ppl who play competitive will continue to complain(since there is not enough players in queue), and SD will continue to add rather questionable “motivators” like those lame missions, that in turn will agitate players who are not interested in competitive to begin with.
Everybody loses, great job.
SD could add separate missions for competitive, that do not intervene with general missions. Provide minor cumulative gain bonuses for those who play competitive(and reset on quitting). Special temp skins(to promote continuous playing) for players who play in competitive. So on and so forth. That shit with penalties and restrictions will lead nowhere but a lot of grief.


(DMaster2) #20

[quote=“BOT_Andy;80516”]I Agree with @Disquieted1 and i have some suggestions for this thing:
-If a player leaves the game and doesn’t return in the next 2-3 minutes. The player will get a cooldown starting at 30 min and increasing to 2 hour; 12 hours; 24 hours and 1 week.
-While you have a competitive cooldown you won’t be eligible to get any bonuses (Crate drop; first game of the day credit points…)
-The players who stayed untill the end of the game could be awarded with bonus xp and points for their patients

And last but not least: While playing in competitive mode the game must be somehow more different from the casual stopwatch matches. So that there would be a point of playing competitive matches withouth worrying if anyone leaves the game.[/quote]
I’d say hang them out on the public plaza, why not? Seriously, 1 week? That’s ridicolous. That’s the best way to make the competitive mode see even less players than it has now.