Leash - Recon


(JJMAJR) #1

Leash is a mercenary that makes money for her personal criminal syndicate. She is a south american native that had transported drugs, murdered hundreds of people, and funded the research of Phoenix and Turtle. So much that she organized a legitimate business from Phoenix’s ability to keep mercenaries from dying.

Because she has so much confidence in the technology she decided to get involved with the London situation himself. She simply threw a ton of money to Turtle and Phoenix to develop a cyborg animal that could quickly regenerate itself with nanites, instead of simply having backups of itself waiting for deployment, which is what most mercenaries do at the moment.

She had mixed success with the project however. It was difficult to control, and didn’t have a lot of memory space to store instructions. Neither Phoenix nor Turtle would touch the thing with a 10 foot pole, if that. But she was able to make due with the help of a London native, and the rest is rather disturbing history…

Leash
100 HP
430 speed

Weapons:
[spoiler]K-121
MK-46
Timik-47

DE.50
Empire-9
Caulden

Beckhill Combat Knife
Kukri
Katana[/spoiler]

Abilities:
[spoiler]Q: Lookout/Return
Leash’s cyborg dog remains on her back and informs her any enemies within 10 meters of her. Detection range increased to 15 meters for enemies that are shooting.

When pursuit is activated pressing this button returns the dog to Leash instantaneously. This is important because if the dog is killed then it has a 30-second cooldown before it could be deployed again. This cooldown, instead of being shown on this ability, overrides the Pursuit cooldown indicator.

Since this ability has no cooldown it instead shows how much health the cyborg dog has.

E: Pursuit (Cooldown 4 seconds)
Leash’s cyborg dog starts to teleport towards a chosen spotted enemy to try and hold them down. It takes 1.5 seconds to complete the teleportation and the chosen enemy and their teammates are informed of their situation. If they move from the spot they were in when targeted then the dog starts at that position and retraces the target’s exact steps.

The cyborg dog doesn’t take any fall damage and has 100 HP, 500 speed. If the dog goes within 1 meter of its target then it immediately grapples the victim and mauls it for Stoker’s DPS. If it goes within the same range of an unrelated enemy then it knocks them down (stunning them preventing action for 0.75s) and deals 40 damage to them.

Pressing E again makes the dog switch targets and restarts the above process. But, the cooldown needs to be finished before this could happen.

The cyborg dog can be healed by sources able to heal either humans or deployables, and has its owner’s health regeneration.[/spoiler]

Appearance:
[spoiler]The Fortune from MGS2? Nah, needs more bondage and a large backpack for the damn dog.

Probably should add some steamy fanfic to this and make people extremely uncomfortable.[/spoiler]

I worked hard on making a canine ability balanced, useful, and make sense. The teleportation idea is more a gameplay balance factor than anything, but I tried justifying it by making the dog have some kind of nanite-cyborg garbage going on. Also, it combos with Turtle and Phoenix, so the flavor actually works out, right?

Right?
Goes to cry in the corner…
“Is the story actually interesting?!”
Sobs harder…
“I mean the romance is bloody convoluted and worthless!”
Chokes on spit.


(BushWanker) #2

Sounds good to me.


(Naonna) #3

An A.I. controlled animal/machine becomes awkward, as it detracts from a player’s skill and requires complex mapping and becomes prone to glitches. Knowledge of any enemy within a radius just sounds like a walking heartbeat sensor, otherwise.


(JJMAJR) #4

@Naonna the programming behind the A.I. controlled animal/machine is given clear parameters that players are more than capable of countering.

Since it takes the victim’s position (when spawning) as its starting point, it wouldn’t have any impossible spawn points to worry about.

Since it follows its victim’s exact steps when trying to reach the person, it wouldn’t go to any impossible spots, and wouldn’t have glitchy A.I. that would mess up accuracy for players. It would also be rather stupid, and can’t predict player movement, only react to it, which makes Bushwhacker’s turret a reliable counter to this thing.

The point of this character is to facilitate a push or dissolve a camping position, and it doesn’t have to be an extremely strong source of damage.