Learning how SD pick a decision on a Nerf Or A Buff


(GatoCommodore) #1

can you guys enlighten me how does SD get these decision on making a buff or nerf?


(blonk) #2

The Nexon anti-cheat software secretly activates your webcam and uses advanced facial recognition software to find out when a player is smiling and what they are doing at the time. If they are having too much fun, the thing gets nerfed rebalanced

No but actually they use lots of analysis over time based on how players use the maps and guns, in fact they did a video about it:


#3

The developers look at their graphs.
Furthermore they browse through the weapon balance suggestions and decide if they agree.


(GatoCommodore) #4

[quote=“blonk;204365”]The Nexon anti-cheat software secretly activates your webcam and uses advanced facial recognition software to find out when a player is smiling and what they are doing at the time. If they are having too much fun, the thing gets nerfed rebalanced

No but actually they use lots of analysis over time based on how players use the maps and guns, in fact they did a video about it:

woah… wait… skyhammer marker grenade was a flare?
maybe thats why my theories a bit not make sense…

and the mp400 was one handed

@Kirays is dirty bomb currently balanced?


#5

People have a lot of different viewpoints.
Some think burst rifles are broken, others think the hochfir is too strong.
That’s why the game can’t be perfectly balanced, atleast not for everyone.


(n-x) #6

Like this maybe?


(TheStrangerous) #7


(GatoCommodore) #8

[quote=“Kelben;204375”]https://www.youtube.com/watch?v=u40mJ_ls5VE

Like this maybe?[/quote]

i remember that episode, he was trying to refund his dad’s mojito machine.


(Amerika) #9

They have a system called ECHO that gives them a lot of statistics on everything from the guns to areas of engagement. They use that data combined with user feedback to try and adjust the guns.


(GatoCommodore) #10

ive been thinking…
so there wont be any balance?

i mean with the video about ECHO i just watched, if a weapon become too overused it will get nerfed?

or if a weapon rarely used, even tho its good, it will get buffed?

so there is no such thing as balance?


(Sithas) #11

Balance is a myth anyway.


(blonk) #12

ive been thinking…
so there wont be any balance?

i mean with the video about ECHO i just watched, if a weapon become too overused it will get nerfed?

or if a weapon rarely used, even tho its good, it will get buffed?

so there is no such thing as balance?[/quote]

I think you’re taking it too literally, Echo is one of many sources of information SD use to examine and decide on balance decisions and what actions to take.

That and whatever weapon was used by the person that wiped Smooth up and down the walls of Underground last


(Amerika) #13

ive been thinking…
so there wont be any balance?

i mean with the video about ECHO i just watched, if a weapon become too overused it will get nerfed?

or if a weapon rarely used, even tho its good, it will get buffed?

so there is no such thing as balance?[/quote]

Not necessarily. People are still using their brains when it comes to nerfing/buffing weapons. And sometimes weapons have situations where they are too good but are mostly fine in other situations. For example, the PDP on Redeye who constantly sits in smoke makes the weapon perform better than it is on Vassili and Aimee. Shotguns, despite people who hate them and constantly pronounce how OP they are, are simply inferior at higher skill levels than virtually all of the other guns with longer ranges. So they could be buffed to try and match those weapons but that would be universally awful for everyone. So they have mostly been left alone.

Also, using statistics only and not using common sense/player knowledge could present bias. For example, in a competitive game people tend to use what people perceive is the best. So even if one gun and another gun are mostly identical in performance the one gun seen as the most powerful (with people touting how powerful it is on forums, YT vids, etc.) will actually look more powerful on ECHO due to a lot of extremely good players gravitating towards it which skews the numbers a bit. Which then has an impact on public perception since so many good players are doing well with those guns consistently (even if they would do just as good with another gun). So you have to know how to adjust for that type of skew as well when looking at buffing/nerfing guns/abilities.


(Mister__Wiggles) #14

[quote=“Kirays;204373”]People have a lot of different viewpoints.
Some think burst rifles are broken, others think the hochfir is too strong.
That’s why the game can’t be perfectly balanced, atleast not for everyone. [/quote]

And both sides are right in their own way, which is why its a nightmare to balance a game D:


(neverplayseriou) #15

they use graphs, and completely seem to ignore the amount of skill a gun requires :slight_smile: cough burst rifles and shotguns cough


(GatoCommodore) #16

but burst rifles now are not that easy anymore since the nerf update. i cant melt people with 2 burst anymore and end up using the whole magazine.

and shotgun? fuck that gun. i cant never use that gun. the range is too short for my taste.


(Your worst knifemare.) #17

Mabye they just yell at eachother to decide what needs nerfing similar to that contest of art.


(Dysfnal) #18

Shotguns I think should be nerfed, they’re too easy to use, and in competitive, they’re already basically worthless, so they should be balanced for the pub scene


(GatoCommodore) #19

shouldnt all weapons be easy to use for any players? i mean we dont want these shotguns to shoot birdshot rounds right? (birdshot cant pierce soft armor)

shotguns arent a gun of much gimmicks its a point and shoot guns for the people
(like farmers and such)
and mainly used as PDW (personal Defense Weapon) which is very good at what it does
(very deadly at close range and actually pretty lethal on soft target at medium range)

https://youtu.be/7wCnKo6-NKQ?t=29

you can no longer snipe with shotguns and we always relies on pure damage and RNG to kill the enemy (remember that time when you were sure to hit the head but it didnt die from headshot and you keep pumping that pellets and the enemy still wont die?).

i think SD agreed that shotgun right now is fairly balanced for what its worth.


(Amerika) #20

It’s simply hard to balance them as a primary weapon in a game like DB with the types of maps, ranges on those map areas and speed of the game. It’s a good pick up and go close quarters weapons that will let new players do some work without having the best aim as long as they stick to relevant ranges. But they can also be used in a way that soon becomes a crutch for many players like instantly start firing and hopping and never learning much beyond that.

Shotguns work fine in some games. I just don’t think they work well in DB at all levels (pub all the way through high end tournament play) and I don’t think there is a good way to fix that with the current system. Personally, I’d replace all shotguns with other SMG options for the characters who have them and move shotguns down to a secondary role and balance them for that role. So they could still be used effectively much like the secondaries in this game are all pretty effective. And people who like them could still get them. But you wouldn’t have an army of hopping proxy and aura players doing nothing but, well, hopping and praying.

My logic behind that is you can’t really keep them as a typical shotgun and make them powerful enough so that they would be consistently useful in tournament play while also not breaking them in pubs. You could make them all fire slug rounds so that they require accuracy but then they would cease being a typical shotgun and would become mostly a shorter range Dreiss. And that would be boring and we don’t need anymore copy cat style weapons in this game.

I’m also fine with them being left alone. They don’t bother me in pubs as I don’t have issues tracking hoppers and it hurts them more than it helps them in most situations. And they don’t impact tournament play which I’m also fine with as I don’t think everything in the game needs to be 100% viable in tournament play.