What are the guidelines to prevent map leaking?
Leaking...
The map needs to be sealed from the “outside”. Meaning, your entities (player starts etc.) needs to be enclosed inside a solid walls.
yea, and if u really cant find the leak, make a hollow caulk box around your map^^
Are you saying my entities need to be encased inside transparent brushes? :???:
Are you saying my entities need to be encased inside transparent brushes? :???:[/quote]
No the whole map should be placed inside one:
cccccccccccc
c c
c c
c mmm c
c mmmm c
c mmmm c
cccccccccccc
where c is caulk and m is map
whoops I mucked up the code first time :eek:
This is the absolutely worst thing you can do, never, ever fix a leak like this. You get rid of one problem and create a dozen new ones. Find and fix your leak(s), a caulk box like that can be ok while you build a map to temporary seal it off but nothing more.