This is a strange problem:
I wantetd to change an old map (that wasnt leaking) a litle bit.
Now it leaks! Using the pointfile i found the leak between 2 structural brushes…
but: there is NO space between theese brushes!
So i tried to compile the older version of the map-file… same leak.
I tryed using an older q2map2 that was working fine before… same leak.
Can the GTKRadiant-update (some changed DLLs maybe) be the reason for this ?
Anyone else discovered this too ?
leaking map that was fine before?
Check all sides of the brushes. They might have a clip/weaponclip shader on them.
You might also want to check to see if there are any hidden entities outside the map there.
y
Try to apply the the ‘structural’ to thos brushes again. It might help.
Oh before trying something else: are those two brushes textured with a shader-texture with the name trans ?
Ehhh worst thing what could have happened is while editing those brushes a small (really small) appeared between the two. Try to zoom in on those a move around the camera a bit… You just might have a small gap there.
Maybe rebuilding the to brushes will do the trick too, but I’m not sure…
I’d say: try by trial and error
Goodluck m8
They might have a clip/weaponclip shader on them
sorry but no. 
Try to apply the the ‘structural’ to thos brushes again
Already did… no change…
I tryed to make a caulk-room around that leak… but the leak just keeps going through the caulk!?!
But, this worked: i just moved the brushes a little bit , raised the wall , smallered the roof (at both sides of the map!)… no leak anymore .
Then, at another leak in this map i had to make a caulk brush thicker (16 -> 32)
This is realy strange… ok, i fixed it , but why did i have to ?
im going to take a shot in the dark and reiderate what yandar said about hidden entities… by making one of your caulk brushes 16 units wider, it may have encompased the said entity. I use a similar method for compiling levels that i know have a leak and other entities outside of the level, when those entites are encompased in a brush, the compiler over-looks them. Humor us and double check those ‘filtered entities’.
V^2
or maybe a models origin was outside the skybox ?
just thinking out loud 
Hewster
edit: (mmm forum triple post !!)
got error somthing like "can’t find e-mail template :???:
umm, and it says there is only 1 reply to this topic 
I have all my entities inside that map!
The map wasn’t leaky before … i changed nothing… used the old q3map2… but it has this leak now…
Using the pointfile i can follow the track where the leak appears:
It just crawls into the ‘outside’ where 2 brushes touch.
The only thing i changed in my system is an GTKRadiant-update .
So the only bug i can think of could be in a DLL that is used by q2map2.
look the following TOPQUALITY pic
:
|________|
| | <–here was the leak
| |
| |
¯¯
| |________|<–here is no leak
| |
| |
¯¯
remember: in both cases there is realy no space between the brushes.
maybe you have a triangular hint brush being slightly penetrated the edge of that corner? I noticed that caused a leak in one of my maps.
hmmmm
in this area there is a hint… right…
will have to check this 
The other (1st) leak is unhinted btw… so there must be another reason.
Maybe 'cause the brushs are standing diagonal .
Anyway… i ‘fixed’ it already 
would you mind posting the .map file so we could take a look at it? I believe i smell something fishy…
V^2