LEAKED: 2 point linefile ???


(EB) #1

I google’d it and 1 page came up in a language I do not understand.

Anyone have a clue to this one ?

entity reached from outside – no filling
— LeakFile —
2 point linefile
MAP LEAKED


It cannot be concealed either. weird.


(EB) #2

I have stopped the leak error by placing a long slender box concealing the red line.
I hope to solve it better than that.

  • Whatever it’s cause is, is still up for speculation because this red line points from nothing to nothing. Nothing filtered either.

(Detoeni) #3

I found a few more pages on goggle, all idears were that there is an entity/ies way off the map.
When you added the brush did you still get a leak error in the log. (you should get one if an entity is in a structual brush).
Im thinking you’v got the origins of the entity, but the entity is somewhere else. could be broke brushwork, in which case finding it will be fun.


(EB) #4

it was appearing in the middle of nowhere…I was never out in this area before and once I boxed it off, it cleared all errors and leaks.
I do not have any origins for the item/entity either. This is wild…just one of those radiant things, huh ? cr-azy.

well it is a 8,000 unit leak line…which sux. I have tried shortening the container but it needs to be that long.
The line also raises 64 units on the ‘Z-axis’ from point A to point B, not that it matters…it just baffles me. :weird:
I have found other pages too but they all lead me back to WTH ?
-thanks for the thoughts though.


(LowLife) #5

Try to delete everything inside the box, sometimes an entity turn invisible, dunno why.


(Wils) #6

You could try finding the exact origins of both ends of the pointfile and do a search in your .map for those values, in case your have some random Invisible Shit™ in you map.


(EB) #7

Sounds like a good time ! :stuck_out_tongue:
…Thanks Wils
p.s. thanks for deleting my thread from general discussion…preciate it.


(Wils) #8

I moved it here and then saw this one and replied here instead :slight_smile:


(EB) #9

Yeah, I wasn’t sure if this thread was gonna grab your attention… :stuck_out_tongue:
----OK, I found the problem; I imported some brushwork and it ended up being a script_mover’s origin within it’s own entity value, not from an origin brush coupled to the entity.
Deleted, replaced and the day was saved ! That was a pain in my butt… :stuck_out_tongue:

[*The original map maker had 150 models that were placed into the terrain, so I turned “leak/compilation stop” OFF. Otherwise, this would have been an easier find.]
Thanks again.


(iwound) #10

Just anote about this. I have had this error a few times and its always been due to copy and pasteing or importing of a door entity and brush work into a map, then deleting the door but leaving the func_door_rotating entity info still in the map. looking down my entity list and finding one not connected to a brush. Remove this to solve error.


(psyco_mario) #11

Click the translate button on google!!! if its not there go on the more part and click on transtlate site!