leak by trigger brush


(=ds=bart) #1

hi .
when i try to run bsp .
i geth this problem its a trigger brush for function construct.
Entity 26, Brush 0: Entity leaked
715 flooded leafs
entity reached from outside – no filling
— LeakFile —
2 point linefile
MAP LEAKED.
can it be it has something to do with the origin settings .
cause i made this bridge first in a other workroom map and then placed it inside .
my map for testing when i use single bsp it works bud when i try the test bsp .
it causes a leak
:clap: :clap:
i have forgotten how to use the origin lol do i have to place one above the bridge .
are is this not needed :drink:


(nUllSkillZ) #2

I have had a leak as I have made a func_door_rotating including an origin-brush.
The leak has been caused by the origin-brush that has been stuck half inside the wall.
I have moved the origin-brush outside of the wall and the leak has been disappeared.


(=ds=bart) #3

thx for that .
il give it a go i used it without the origin brush .
so im a bit confused how to seth coords in origin .
are thy placed in automaticley.
sory for the poor englisch


(=ds=bart) #4

here it is dunno my trigger brush keeps giving me .
probs and this it wat is says.



############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { 237.000000 2205.000000 -50.000000 } { 8387.000000 6305.000000 4050.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
      120 patches
       75 patch LOD groups
--- FaceBSP ---
      488 faces
     1145 leafs
--- MakeTreePortals ---
        9 tiny portals
        0 bad portals
--- FilterStructuralBrushesIntoTree ---
       72 structural brushes
      357 cluster references
--- FloodEntities ---
Entity 29, Brush 0: Entity leaked
      789 flooded leafs
entity reached from outside -- no filling
--- LeakFile ---
        2 point linefile
MAP LEAKED
--- CullSides ---
      511 hidden faces culled
       11 coincident faces culled
--- ClipSidesIntoTree ---

(nUllSkillZ) #5

Just make a brush and assign the origin-texture.
Then choose the trigger brush and the origin brush, rightclick and choose the “trigger_xxx” entity.


(ChiemseeMan) #6

Can we see any pics from your map ?
The Pics in your Forum are down :bored:


(=ds=bart) #7

i dont know how to putt pictures in here lol .
i will geth you those pictures
[/img]


(ChiemseeMan) #8

Put Pictures in your Forum, i will look :lookaround:
Have the Map a real Name in the moment ?


(=ds=bart) #9

try this link


(ChiemseeMan) #10

working link:
http://uk.f2.pg.photos.yahoo.com/ph/mijnendonckx/album?.dir=/8751&.src=ph


(=ds=bart) #11

thx for that me internet dummie haha


(ChiemseeMan) #12

no problem, when the picture-traffic is going down, i can host the pics on www.etmaps.de


(=ds=bart) #13

nice site wow
love it .
im from belgium and whe are trying to geth all belgium mappers together .
just a few and work one a greath map like whe are gonna try to build a hole village like Antwerpen .
with lots off detail bud first off whe must geth all belgium mappers together lol :wink:


(seven_dc) #14

Wooaah!
There is my nick in the poster the last shot. I do not think it is me but strange coincident.
BTW Wery nice looking map. maybe the textures are kind of repeatite

I had this same problem so I just opened the map file with textpad and removed the leaking entity.


WENDIE 99


(=ds=bart) #15

im not sure i wanna try that im not a pro mapper yet lol.
bud learning it day by day lol.
your name haha my team mate name is the same .
thx for the info one the leak prob il go see if i could work it out that way :clap: