[quote=Humate;272115]One of the conditions on xp gained via shooting, is the proximity to the objective.
This xp rule, is used to make the game “fun” for others (the enemy) by trying to influence players to not spawn camp.
The marketing ppl at bethesda have deliberately used the subjective word “fun” for their xp model, as a means to use any rules they see fit. If they based it on what actually wins matches, spawn camping would pay big and kills as a whole would pay big.[/quote]
Indeed however i can see why they do it like they do. Its like a big trail of candy for all the hungry new players and idiots to follow “oohh more xp this way, common guys!” which is great, as its usually the new and retarded players that frustrate everyone else on the team as they dont contribute.
It wouldnt be fair to put a big xp reward on spawncamping as spawncamping (especially on an infantry game) takes alot of skill and co-ordination for obvious reasons; you are near their spawn, so you face their whole spawn wave.
So yea this would be unfair to incentivise as new players would follow the candy to the opposing teams spawn and get raped every time by the freshly spawned team. They would then find the game less enjoyable, stop playing, flame it, not recomend it etc etc etc which all have adverse effects on the brink community as a whole.