Leaderboards ¿


(Apples) #21

Leaderboard are moot as they are usually based on XP as Cankor pointed out, so people go xp farming instead of playing the game for fun.

The good point would be to have your global stats, and being able to compare them to your friends / clanmates only for exemple. Well I’m kind of a no stats person, the games I enjoyed the most were the games without global stats, and I would gladly accept that Brink dont have stats at all, sadly the gaming mentality has changed, and if we cant compare our e-penises anymore, I think the world is doomed…

Peace


(Crytiqal) #22

If anything, xp should be tracked per hour.

No wait…

That would just make xp farmers solely concentrate on their XP even more because every minute counts…

Why is XP important anyway!?
It’s HOW you gained that xp that is the important part. So they could also only show what actions you did (how many revives, objectives etc and don’t show any xp at all)


(Auzner) #23

Nevermind the topic, I see an X padded alias with alternating casing as well as unnecessary unicode! I’ve always noticed people sporting those are too trendy. Yeah without global leaderboards there’s no endless mindless meta grind to focus on to look at higher numbers. It could have also raised your property value. If you go to sell a home and tell them you were #9 in Killzone you can list higher.


(Apoc) #24

[quote=XxHaTeD-RaTeDXx;271635]Not yet, I was in the clan of the ex #1 in Killzone 2, and I was #9 on Killzone 3. I’m done for the competition.
I planned to be in the top 10 with RayeD_X (#2 Killzone 2) on Brink, but if there will be no leaderboards…[/quote]

Sorry to burst your bubble but thats not the kind of competition i was talking about. I guess it is a competition to see who can spend the most time beating new players while not going to their job before they get thrown out of their house. But the competition i was talking about was in competitive matches against organised teams. Competiting on a skill/strategic level as opposed to just who can play the most.


(Apoc) #25

[quote=Crytiqal;271704]

Why is XP important anyway!?
It’s HOW you gained that xp that is the important part. So they could also only show what actions you did (how many revives, objectives etc and don’t show any xp at all)[/quote]

Indeed, you dont need xp but it seems to make the bulk of console players piss themselves with excitement (and a few pc so as not to single groups out). If you were to do a leaderboard, catagories such as “Most Revives” “Most objectives complete” “Most defusals” “Most Kills” “Most team buffs” “Most ammo distributed” “Most enemies hacked” etc etc etc would be more benneficial i think


(crazyfoolish) #26

Meh. I think that no compulsory stat collection of any kind is really beneficial. It encourages stat whoring. All the ideas that you listed are better than k/d though.


(Apples) #27

I want no stats and playing for fun, is that possible?


(Crytiqal) #28

Exactly. Then, if someone want’s to make it to number 1 on the leaderboard, they actually help the team out :slight_smile:


(ClickClickBOOM) #29

[QUOTE=Bridger;271570]Leaderboards provide a yardstick against which you can measure your progress. This is an important feedback mechanism. Many people are happy with just winning the current game they are playing. Some prefer to try to get better and better and want to track their progress over time.
[/QUOTE]

I heard CS, QL, COD4 and other competitive shooter have leaderboards?


(Herandar) #30

No! Go back to the 1990s!

:wink:


(Mad Hatter) #31

Remember all the interviews where they say that they want people to farm XP, because you get more of it when you make the game fun for other people. Your team, not the enemy team…preferably.

It’s great because you get that personal satisfaction of seeing all those points next to your name, and yet at the same time you got there by helping and supporting your team. It’s like a competition where you see who can donate the most to charity. Yay personal glory, but also yay helping.


(Humate) #32

Remember all the interviews where they say that they want people to farm XP, because you get more of it when you make the game fun for other people. Your team, not the enemy team…preferably.

One of the conditions on xp gained via shooting, is the proximity to the objective.
This xp rule, is used to make the game “fun” for others (the enemy) by trying to influence players to not spawn camp.
The marketing ppl at bethesda have deliberately used the subjective word “fun” for their xp model, as a means to use any rules they see fit. If they based it on what actually wins matches, spawn camping would pay big and kills as a whole would pay big.


(MasterDarKharma) #33

I can careless about leaderboards…I will care when I go for a job interview and I tell the person I am interviewing with that I am on the top of the leaderboard for a game and it lands me a job…


(Weeohhweeohh) #34

BUT WHAT ABOUT THE EPEENS!!! THE EPEEENSSSS!!!

On topic: If leader boards are in, I hope they do not track accuracy…the chaingun does not lend itself to high accuracy.


(Apoc) #35

[quote=Humate;272115]One of the conditions on xp gained via shooting, is the proximity to the objective.
This xp rule, is used to make the game “fun” for others (the enemy) by trying to influence players to not spawn camp.
The marketing ppl at bethesda have deliberately used the subjective word “fun” for their xp model, as a means to use any rules they see fit. If they based it on what actually wins matches, spawn camping would pay big and kills as a whole would pay big.[/quote]

Indeed however i can see why they do it like they do. Its like a big trail of candy for all the hungry new players and idiots to follow “oohh more xp this way, common guys!” which is great, as its usually the new and retarded players that frustrate everyone else on the team as they dont contribute.
It wouldnt be fair to put a big xp reward on spawncamping as spawncamping (especially on an infantry game) takes alot of skill and co-ordination for obvious reasons; you are near their spawn, so you face their whole spawn wave.
So yea this would be unfair to incentivise as new players would follow the candy to the opposing teams spawn and get raped every time by the freshly spawned team. They would then find the game less enjoyable, stop playing, flame it, not recomend it etc etc etc which all have adverse effects on the brink community as a whole.


(Humate) #36

Oh I know why their xp system is the way it is :slight_smile:
The typical FPS player is going to try and shoot anyway, so why bother giving them XP for it, when you can give them XP for things they have never thought about doing.

The initial post though, was about how anything can be thrown under the umbrella of fun and the irony of how even persuading players to shoot less makes the game ‘fun’ for the enemy.


(V1cK_dB) #37

Why even track wins or losses? Why even give xp? Let’s all just…play. Utopia! Yay!!!


(H0RSE) #38

Why even track wins or losses?

I don’t see a point to.

Why even give xp?

Because earning xp, leveling up and advancing a character is a mechanic incorporated into the gameplay design - you can design a game solely around it. Leaderboards/stats are not. They are just extra info available for the players convenience.


(DouglasDanger) #39

What is the deal with the leaderboards in Brink? They are XP-based, right? I have heard that they do show K/D and that they do not show K/D. Which is it? Were there leaderboards at PAX East (2011)? What were they like?


(Diablo85) #40

Nice trolling.