Overview
Le Mont St Michel - Beta1
Author - Massive
Thanks to Detoeni, WeblionX, Jecoliah, Shunter, Ydnar, Blushing Bride, Chavo One, NOP, the Dooc Dudes for helping playtest & everyone else who has supported the development.
Map name: lmsm_beta1
Size: Campaign map for 14+ to play
Download link: http://files.filefront.com/lmsm_beta1pk3/;4509193;;/fileinfo.html
OR
http://shunter.org.uk/modules.php?name=Downloads&d_op=viewdownload&cid=2 (registration required)

Scenario
Allies must infiltrate Le Mont St Michel & Steel the Axis Defence Plan for Normandy. There is a gun boat waiting on the far side of the island which provides the escape route. The allies should take the church, establishing a command post then blow the abbey doors, which will give them a strong position from which to steal the plans. There is an alternative way to infiltrate the abbey & once done a rope can be lowered to allow other team members in. The Axis need to stop them.
Main Objectives
Allies
Capture the Church
Blow the main Abbey doors
Steal the Plans & escape to the Gun Ship
Axis
Maintain control of the church
Prevent the allies from penetrating the abbey
Defend the plan

Installation
Please install by placing the PK3 fine in …/Wolfenstein - Enemy Territory/etmain.
Server and clients may need [ seta com_hunkMegs “265” ] in autoexec.cfg.
After tha allies spawn they need to attack the church, it up what passes for the main road in Le Mont St Michel.

You can also get to the church through the back steets, this is the church using that approach.

This is the other side of the church, having captured it, looking up to the where the abbey door are. Behind you here is the wine bar with the command post.

This is a constructable Axis defensive position on the approach to the abbey doors.

There is a constructable Axis defence barrier at on one approach to the abbey doors, building this is critical to defence of the abbey

Blowing the abbey doors, this area is overlooked by a few positions and is minable. Blowing these doors transfers the Allied spawn to the Abbey.

The Axis team also have defences to build at the back of the abbey to prevent Allies sneaking round to the side door.

Once established in the Abbey, the allies have several routes from their spawn to the Axis plans, 2 of the main routes lead through this place (called the Abbey Church, not to be confused with the church in the town).

The Axis plans are in this room, it is at the top of ‘the Marvel’ this is the big building at the top of the Mont with large slitty windows

This picture will help get it straight, this is a view from a spectator position high above the abbey doors, the building on the left with the fine windows is the ‘Abbey church’, the building on the right , with the long row of slitty windows is ‘the marvel’ with the Axis plans at the top.
As axis, you will spawn 2 levels under the room with the plans, you have axis only doors to get up, down and about quickly.

Once the allies have the plans they need to get out of the abbey and to the ship. This cloister (At the top of the marvel, next to the plan room) provides an exit, but it’s a big jump. Other exits take you back through the Abbey.

These are the steps down to the Ship, they are very steep, be carefull, don’t go too fast.

This is just a view of the abbey, I liked.

As you get to know the map, you’ll discover the roofs in the town, nearly all are accessible.

Feedback and comments can be left on any Forum, this is posted on, I will check them and build a wish list of improvements. There have been several changes since the Alpha playability test, see the readme file for details.
For those of you who are mad enough to want even more detail on the scenario, abbey layout & objectives see
and
I hope you enjoy it…
Massive


and I’ve found a fault, U can’t go in when u open this door: