LB little modification


(rookie1) #1

Opening a window at the third floor for DEF might be interesting also in the gameplay



(prophett) #2

Nice idea, although I would still love the EV escort to stop at the lab, with the remainder of the map being a single doc escort to the room above the final street.


(ImageOmega) #3

+1 .::. I am with this get rid of 50% of the objectives and keep it down to 1-2 objectives post.


(prophett) #4

Repost :slight_smile:

http://forums.warchest.com/showthread.php/36876-Thread-about-too-long-maps-100?p=456512&viewfull=1#post456512


(rookie1) #5

Have no objection on ending at center but have no objection also ending at where it is now


(ImageOmega) #6

[QUOTE=prophett;460302]Repost :slight_smile:

http://forums.warchest.com/showthread.php/36876-Thread-about-too-long-maps-100?p=456512&viewfull=1#post456512[/QUOTE]

Roger that. I just like to always draw attention to any of the one hundred times it is mentioned that there are too many objectives for maps. =]


(rookie1) #7

We dont see it all the same way


(ImageOmega) #8

Absolutely, rookie1, that’s why opinions are opinions. We also all don’t play the game the same way or have the same mindset going into it.