Layout testing


(Zombie13) #1

Hey guys, I have a boxed out layout done, looks a bit crappy, but that’s not the main focus here :slight_smile:

I’ve already had one suggestion from my mate that I should make it so I teleport to the beserker item, teleport in and then out again, but I just want to see what you guys think of item placement and layout.

Thansk in advance.

http://zombie.bhdnet.com/mapfiles/doom3/z13d3dm2_layout2.zip (98kb)

Zombie


(ordo) #2

looking really good. :banana:

So thats just the basic structure?


(Zombie13) #3

Thanks ordo, yeah, I had words with 5anny, thinking about redesigning some areas, but it will have a good flow, like it does already, been good feedbacks so far :smiley:

Teh Z


(Zombie13) #4

http://zombie.bhdnet.com/mapfiles/doom3/z13d3dm2_layout3.zip Ok its quite a decent redesign, any feedback would be helpful :slight_smile:

Z


(swelt) #5

I’m not really seeing the flow. It’s always hard with alpha maps to understand how they will end up, but after about 15 mins looking around I couldn’t really get a handle on this one. Seems like there’s not enough routes up to the top level, that there’s a lot of tight square corridors joining large rectangular rooms. I couldn’t really judge the focus of the map. Sorry if that’s not much help, perhaps my suggestion is that the map should have 1 or 2 strong focus areas…


(Zombie13) #6

http://zombie.bhdnet.com/mapfiles/doom3/z13d3dm2_layout4.zip well I’ve polished it a bit… but thats from other people