Hi
Is it possible to do lava, in Enemy territory?, with the Radiant 1.3.11 (beta) and q3map2?
I tried yesterday but failed. Then I though “maybe this is turned off, in ET?”.
What I mean is that I did a brush, gave it a texture, and wrote a shader file for that texture. I included a line, in the shader, that said xxxx lava. Im at work now, so i can’t see exactly what that scriptline was. But it was supposedly going to turn the texture into lava (or something), according to the shader manual - if I interpreted it right.
In sum: how would you do, if you wanted to make a lava pit in Enemy Territory?
Thanks in advance.
// Loffy
(Not urgent.)
PS. Lava and WWII?! Well, Im just mapping for the fun of it. Will not be a proper map. I just playing with shader files, textures etc. Mapping is fun.
