launcher and playability since patch


(shaftz0r) #1

no idea what the point of the launcher is now. why even bother with it if we’re forced to “launch” the game anyway. outside of patching i truly dont understand the point of this redundancy.

outside of the obvious about how obj are basically pointless now that everyone can do the obj, the game has become basically unplayable graphically since the patch. im dipping under 20 fps now. while this isnt your problem (yes im in the process of building a new pc) it really is irritating overall :stuck_out_tongue:


(Kl3ppy) #2

I dont get the point behind the new launcher. I thin the main reason is, now you can change “ingame” the server.


(Rex) #3

“Yo alpha dawg! …So we put a browser into your browser…” :rolleyes:


(Evil-Doer) #4

I honestly think the browser is within the game because it’s the beginning of where they are heading with other features and it’s just the beginning phases of what’s really happening.


(Wezelkrozum) #5

They had to recode the launching sequence so they could get the barracks in the game itself. Because the recoding isn’t finished at the moment they had to put the serverlist into the game so the game is at least playable. They will put the serverlist back into the launcher when the new launching sequence is completed. (They said this in a post I can’t find at the moment)


(Kl3ppy) #6

thx wezel for the clarification/explanation :slight_smile:


(Runeforce) #7

Yeah it sucks! DB launch: now “grabbing your screen.”(Don’t do that!) And, DB launcher: now without minimize for your inconvinience!


(Ashog) #8

Will it be still in launcher or they plan to make that second serverlist as a web-based one? tbh a web-based one a-la splatterladder would be greater.

As for graphic problems - I haven’t experienced any problems after patch. Can it be that people didn’t disable some graphic settings that were turned on again in the new patch?


(Mustang) #9

I hope we have a server browser in-launcher and in-game.


(shaftz0r) #10

^ yes please. i found the out of game browser surprisingly convenient


(Nail) #11

I think current state is placeholder till actual is developed


(Ashog) #12

But what is an advantage of having a second serverbrowser in launcher over having it web-based?
I’d prefer no launcher hanging all day in memory and in taskbar only just to check players from time to time. And Firefox is running all day anyways.


(Protekt1) #13

I believe they said that the choice to do everything in the launcher over complicated things in a way they did not foresee so they are going with a more traditional ui. The html5 will be used in the ingame ui to help them update it easier.

I think this was explained in part one of those 2 update threads.


(Ashog) #14

well still it doesn’t explain why launcher severbrowser is better than pure web-browser based one.

Because FireTeam will anyways build the extensive stats and game services site, so why not being able to build the server browser into that site?


(Protekt1) #15

Quote


When we started out working on Dirty Bomb the intention was that we’d have the bulk of the game’s UI actually based in the game launcher, in HTML 5. This would allow us to make rapid changes to the UI and content without the need for frequent patches. Imagine something a bit similar to Battelfield’s Battlelog website.

Over the course of developing the game however we’ve come to realise that not only is this more complex than we’d originally envisaged, but it also lacks some of the nice visual elements we really like to put into our interfaces.

With that in mind over the coming months we’ll be moving towards a more traditional in-game UI, which includes HTML 5 support for things like dynamic content, but allows us to make much nicer visual treatments of the content.

During this transition you’re likely to see a lot of odd behaviour and funny looking screens, both in-game and in the launcher, as we go to work on making these changes.

We’ve also started work on updating the majority of the in-game HUD. You’ve already seen a few of these changes go into the game, and there will be more in the next alpha update, but over the coming months you’ll see even more changes.

Our goal in reworking the HUD is to try and remove a lot of the clutter and to ensure it provides you with the best feedback of the game status as possible…


(Protekt1) #16

[QUOTE=Ashog;461622]well still it doesn’t explain why launcher severbrowser is better than pure web-browser based one.

Because FireTeam will anyways build the extensive stats and game services site, so why not being able to build the server browser into that site?[/QUOTE]

Idk, personally I hate battlelog.


(Ashog) #17

Well, you are talking about first serverbrowser (which moved from launcher to ingame). I am talking about the second server browser which is unclear if it will reappear in launcher or move to webbrowser.

edit: lol we stuck in a delayed chat :stuck_out_tongue:


(Wezelkrozum) #18

What’s the use of a server browser in-game when it’s already in the launcher?


(Kl3ppy) #19

I would also like to have 2 server browser. One in the luncher to join directly a server, a second one ingame when I left the server and I can switch the server in the game wizhout having it to close and start the game again to join a server. But I could also live with just one server browser in the launcher.


(Protekt1) #20

[QUOTE=Ashog;461626]Well, you are talking about first serverbrowser (which moved from launcher to ingame). I am talking about the second server browser which is unclear if it will reappear in launcher or move to webbrowser.

edit: lol we stuck in a delayed chat :P[/QUOTE]

Yes I liked that. I would like that still if at all possible.