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When we started out working on Dirty Bomb the intention was that we’d have the bulk of the game’s UI actually based in the game launcher, in HTML 5. This would allow us to make rapid changes to the UI and content without the need for frequent patches. Imagine something a bit similar to Battelfield’s Battlelog website.
Over the course of developing the game however we’ve come to realise that not only is this more complex than we’d originally envisaged, but it also lacks some of the nice visual elements we really like to put into our interfaces.
With that in mind over the coming months we’ll be moving towards a more traditional in-game UI, which includes HTML 5 support for things like dynamic content, but allows us to make much nicer visual treatments of the content.
During this transition you’re likely to see a lot of odd behaviour and funny looking screens, both in-game and in the launcher, as we go to work on making these changes.
We’ve also started work on updating the majority of the in-game HUD. You’ve already seen a few of these changes go into the game, and there will be more in the next alpha update, but over the coming months you’ll see even more changes.
Our goal in reworking the HUD is to try and remove a lot of the clutter and to ensure it provides you with the best feedback of the game status as possible…